Tagged 'UVW'

Render Vertex Colours

5 votes

"Objects with vertex colours can now be rendered with this plug-in. Please read the readme.txt in the zip file attached for installation guide and further information. "

Apply Cropping

3 votes

Here is a script I wrote to turn on cropping for all bitmaps - usage is pretty simple - you can apply it to a mat library - scene mats - selected object's mats or materials in the ME. Checking 'Reset UVWH' will reset the UVWH cropping dimensions only on materials that do not already have cropping applied.

VertexColorAdjust

8 votes

Select an EditableMesh with Color Vertices and no modifiers and adjust Hue - Saturation and Value of selected vertices or the whole mesh.

Diffuse On-Off

5 votes

Simple switches for diffuse on/off texture in viewports by object selection. No need to goto the materials panel anymore

UVTools

3 votes

"UVTools is an independant floating window that allows quick and easy manipulation of editable mesh texture coordinates. This version allows the artist to copy and paste a tri or quads UV coordinates to other tri or quads. Copying and pasting UV coordinates is not limited to the same model. Copying and pasting can be performed between one or more individual objects.

showMap

2 votes

This will allow you to turn on or off visibility of all diffuse maps for materials in the viewport. This only works for diffuse maps on standard - or 1st level deep of multi-subobject materials.

MultiUVW

8 votes

Assigns individual mapping coordinates to selected objects. As you might now - if you select multiple objects and try to assign a UVW mod - it assigns it over the whole area of the objects. This does it on an individual basis.

UVW 2 XYZ

6 votes

"Converts uv's to a mesh version. Also copies 3d vert normals to flat mesh. So - in a render it will light like a 3d object (hard to explain - use it to see it)NOTE: could be a bug in the vert normals bit. it will always make the mesh but not always do the normals."

NRB Random UVW

8 votes

This is a simple script that adds to the selected objects a UVW map modifier and moves the UVW gizmo (on this case a box gizmo) randomly on each object. It's useful for example when you have many wood doors and want to give them different texture coordinates.

Muvw

6 votes

Enables you to either copy mapping to mirrored objects of identical geometry(well before it was mirrored anyways) or replace the geometry over but retain the same pivot information - animation etc.

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