Tagged 'learn 3dsmax'

3DS Max - Spline Chamfer Modifier

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When you add fillets and chamfers to your 2D shapes, then add modifiers and start modeling, if suddenly you decide to adjust these fillets and chamfers it will be a problem. In this video, we will learn how to keep things parametric by using the Spline Chamfer modifier. This modifier also works on Sub-Object selections as you will see in this video. You will learn all the modifier's parameters.

Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

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In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.

Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

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In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.

3DS Max - Tip - Ctrl + Right-Click vs Right-Click Spinners

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3DS Max - Easy Modeling - Parametric Infinity Cube Table

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In this tutorial, we will create a parametric infinite cube table and we will see how to keep some of its parameters parametric, meaning that, after making the main geometry, we can go back and change things in it. After extracting the necessary segments from a base chamfered box(used as a path), we will use Loft to make the main shape using a custom rectangle as a profile.

3DS Max - Easy Modeling - Simple Chair - Part 2

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This is the second part of this simple chair modeling tutorial, where we will finish it by modeling the seat part and the legs.

Lesson 20 - 3DS Max - Total Beginners - Displace Modifier - Part 2

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In this second video related to the Displace modifier, we will see how we can use a Bitmap or a Procedural map to control the strength of the pulling forces coming out from the Gizmo. We will also see how we can add multiple Displace modifiers to create a more complex result. Finally, we will learn how to use a UVW Map (optional) to control the mapping of the texture used by the Displace modifier.

Lesson 19 - 3DS Max - Total Beginners - Displace Modifier - Part 1

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This is a two-part tutorial, where we learn about a powerful modifier called Displace. This modifier creates a magnetic force that pulls the vertices, allowing us to achieve interesting topologies. We can use the Giamo only to drive the pulling force as we will see in this 1rst part, or we can map a bitmap, or a procedural map onto the Gizom to control the strength of each pulling force coming out from this Gizom. Throughout these two videos, we will learn about the main parameters of this modifier.

3DS Max [BUG] - V Ray Sun Created Randomly In The Scene

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In this video, I will recreate the issue/bug in 3DS Max, that will cause a V-Ray Sun to appear in your scene randomly, explain why this is happening, and then explain how to deal with it.

Note: At minute 3:00 I wanted to say: "...And this file has a V-Ray Sky..." not V-Ray Sun, and just after it at minute 3:06 I wanted to say: "...there is a V-Ray Sun in the scene..." anyway, it's fixed in the video caption if you turn it On.

Lesson 18 - 3DS Max - Total Beginners - Lathe Modifier 2

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This is another example of using the Lathe modifier in the Total Beginners series, you can watch the first part for a deeper explanation.
Here we will create a bottle of water with a geometry representing a label(without a texture).
In addition to what we've learned in the first video, at minute 7:05, we will see how we can add an Edit Poly modifier, and subdivide polygons to create the label part.