Tagged 'learn 3dsmax'

3DS Max - 3 Snap Modes Explained

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In this tutorial we will learn about the 3 modes of Snap that you find inside 3DS Max: 3D, 2.5D and the 2D mode.

3DS Max - Accurate Display Of Procedural Maps - Solved

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In this video, we will solve the problem of procedural maps display,

3DS Max - Curve Editor Blank - Fixed

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In this quick tip 3DS Max tutorial, we will see how to fix the blank Curve Editor when we try to open it after selecting an object.

3DS Max - Easy Modeling - FreeForm Geometry

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In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

3DS Max - Hold Fetch - Create a Restore Point

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In this tutorial, we will learn how to create a restore point of your scene that you can go back to, in case a crash happened, or if the Undo/Redo records are deleted.

3DS Max - Quick Tip - Exclude Objects From Zoom Extents

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In this tutorial, we will learn how to exclude objects from the Zoom Extents operation

3DS Max - Quick Tip -Visually Switch Between Viewport

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In this tutorial, we will see how, when we're working on a single maximized viewport, we can quickly see the content of the other viewports, and switch to the one we want. This provides visual feedback, in case we forgot the name of the viewport we want to work in.

3DS Max - ShapeBoolean - Part 1

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In this series we will learn about the powerful 2D tool called ShapeBoolean, where you can combine multiple shapes, closed or opened, to form a resulting shape using various methods. In this first part, we will learn 3 different methods: Union, Subtract, and Intersect. Also, we will see the importance of the order we choose the combined shapes, plus the nice feature of adding Fillet or Chamfer to those combined shapes.

3DS Max - ShapeBoolean - Part 2

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In this second part of the ShapeBoolean series, we'll take a look at 3 other methods for combining shapes: Sym.Diif, Merge, and Attach.

3DS Max - Tip - Attach Geometry With ProBoolean

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In this tutorial, we will learn about an alternative way to attach geometries, that will help us to keep things parametric.

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