Tagged 'learn 3dsmax'

3DS Max - Accurate Display Of Procedural Maps - Solved

2 votes

In this video, we will solve the problem of procedural maps display,

3DS Max - Easy Modeling - FreeForm Geometry

0 votes

In this video, we will learn a quick and flexible technique for modeling freeform shapes. We will use a Surface modifier, Shell modifier, and Turbosmooth for that purpose. You can use this approach to model a wide range of geometries like roads going up and down, ribbons, etc,...

3DS Max 2021 Crashes on Open UV Editor

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In this video, we will learn a workaround to deal with a crash that occurs in 3DS Max 2021 + V-Ray when we apply the Unwrap UVW modifier and try to open the UV Editor dialog.

3DS Max - V Ray - Change The V-Ray Frame Buffer Default Position

1 vote

If you don't like the default position of the V-Ray frame buffer, or, if for some reason you lost the VFB and it's not appearing on your screen, this video will show you how to control the X and Y coordinates of the VFB on the screen.

3DS Max - 3 Snap Modes Explained

0 votes

In this tutorial we will learn about the 3 modes of Snap that you find inside 3DS Max: 3D, 2.5D and the 2D mode.

3DS Max Slider Manipulator Control Multiple Parameters In Multiple Objects. Plus The Fake Watermark!

0 votes

In this video, we learn how to use the Slider helper to control multiple parameters in multiple objects at once. Plus, in the final part of this tutorial, at minute 25:03, we will see how some users used this tool to create a fake watermark.

3DS Max - Quick Tip - Exclude Objects From Zoom Extents

0 votes

In this tutorial, we will learn how to exclude objects from the Zoom Extents operation

3DS Max - Hold Fetch - Create a Restore Point

0 votes

In this tutorial, we will learn how to create a restore point of your scene that you can go back to, in case a crash happened, or if the Undo/Redo records are deleted.

3DS Max - V Ray - VrayCryptomatte - Render Element

0 votes

As you know, we can perform many postproduction operations inside the V-Ray Frame Buffer window, but what if we like to apply these adjustments on certain objects inside the Frame Buffer, and not on all the image.
VrayCryptomatter render elements will help us mask certain objects directly inside the VFB by picking with the mouse. Also, when we add the Vraycryptomatte in the Render Elements tab, we can decide what criteria we want to use for picking, we have options like: by individual objects, by material name, by layer, by node's user property.

3DS Max - V Ray - VRayRenderID + Photoshop

-1 vote

In this tutorial, we will learn about the VRayRenderID render element, where you can create a separate file for the rendered image, and this file will contain a distinct matte color for each object in the scene. This is useful when doing a post-production in software like Photoshop, for example, because you can isolate every single object, and work on it separately.

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