Tagged 'learn 3dsmax'

3DS Max - Tip - Capture / Restore Objects Transform

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In this 3DS Max tutorial, we will see how we save and restore the position and rotation of the objects, so that, later on, we can restore them back to their original state. Also, we will take a look at specific scenarios where this technique might have undesirable results.

3DS Max - Quick Tip -Visually Switch Between Viewport

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In this tutorial, we will see how, when we're working on a single maximized viewport, we can quickly see the content of the other viewports, and switch to the one we want. This provides visual feedback, in case we forgot the name of the viewport we want to work in.

3DS Max - Easy Modeling - Parametric Infinity Cube Table

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In this tutorial, we will create a parametric infinite cube table and we will see how to keep some of its parameters parametric, meaning that, after making the main geometry, we can go back and change things in it. After extracting the necessary segments from a base chamfered box(used as a path), we will use Loft to make the main shape using a custom rectangle as a profile.

3DS Max - CreaseSet modifier

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In this tutorial, we will learn about the CreaseSet modifier. This modifier will allow you when using the OpenSubdiv modifier, to create sets from edges or vertices, and for each set, you can customize the level of smoothness/sharpness. We will also learn about the other parameters that can help us to work more efficiently with this modifier.

Lesson 19 - 3DS Max - Total Beginners - Displace Modifier - Part 1

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This is a two-part tutorial, where we learn about a powerful modifier called Displace. This modifier creates a magnetic force that pulls the vertices, allowing us to achieve interesting topologies. We can use the Giamo only to drive the pulling force as we will see in this 1rst part, or we can map a bitmap, or a procedural map onto the Gizom to control the strength of each pulling force coming out from this Gizom. Throughout these two videos, we will learn about the main parameters of this modifier.

3DS Max - Easy Modeling - Simple Chair - Part 2

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This is the second part of this simple chair modeling tutorial, where we will finish it by modeling the seat part and the legs.

Lesson 21-3DS Max-Total Beginners-Multi SubObject Material And Multi UVWMaps

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In this tutorial, for total beginners, we will learn how to apply multiple materials to the same object, and starting from minute: 3:47 We will add a texture map for each of those materials, then, we will learn how to apply multiple UVW Maps modifiers to the object and have each one of them control a specific texture from those sub-materials.

3DS Max - Set The Size Of A Mesh

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This tutorial will show you how to control the width, height, and length of objects that are not parametric, which means you don't have access to the spinners that determine these parameters. You'll also learn some additional tips on how to quickly play with values inside spinners and how to quickly change the pivot location.

3DS Max [BUG] - V Ray Sun Created Randomly In The Scene

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In this video, I will recreate the issue/bug in 3DS Max, that will cause a V-Ray Sun to appear in your scene randomly, explain why this is happening, and then explain how to deal with it.

Note: At minute 3:00 I wanted to say: "...And this file has a V-Ray Sky..." not V-Ray Sun, and just after it at minute 3:06 I wanted to say: "...there is a V-Ray Sun in the scene..." anyway, it's fixed in the video caption if you turn it On.

3DS Max - Tip - Ctrl + Right-Click vs Right-Click Spinners

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