Tagged 'warp'

Quick Isolate Object

66 votes

With this useful and funny script, you can isolate in a ListBox, the category object in Geometry, Shape, Light, Helper, Camera and Space Warp in the viewport.  We can select, rename and count the items in the scene.  Useful in many work situation.

qio

waRp UpTile

0 votes

This script is used in a specific workflow when exporting objects to Mari. It tiles up the UV patches (each row has 10 patches)

usage: In each UV patch there has to be unwrapped objects that have only one material assigned to them. And that material has to have "_tg" suffix in its name. When executing the script it automatically adds an unwrap uvw modifier, makes selectionSets based on those materials, and then tiles it up, and adds UDIM number (patch number from Mari) to each materials' name.

WarpToggle

11 votes

WarpToggle creates a small floater with 2 buttons to either turn on - or turn off all space warp bindings. You have a choice of operating on either all objects - or only on selected objects. Very handy for speeding up viewport interaction if you are warping many or complex objects. Turn off the warps 'till you need em! Seems to work fine in Max v.7 - 2008, have not yet tested with Max2009, though it is a simple script, and should be OK.

Warp Control

16 votes

An updated version of Warp Toggle. Turns off Space Warp bindings to speed up viewport work (a lot!). Turn them on or off with one click. Works on All objects or Selected objects. Also has a button to (permanently) remove Space Warp bindings from objects.

waRp Slate

2 votes

Inserts into Material Editor sets of 24 SCENE materials.
If there are more than 24 materials in the scene you can choose, which set of 24 you want to load to the Material Editor (slate number one means get the first 24 scene materials, set number two means get the second set of 24 materials and so on).

waRp ConvertDummy

0 votes

This script converts all Dummies (into containers) in the scene that have objects parented to them.

It is useful when importing a scene from Maya (pressing the option Send to 3ds Max automatically converts the groups from maya to Dummies into 3ds max).

waRp CtrlMtls

0 votes

This script simplifies the editing of the textures (that are imported from Mari) within 3ds Max. It changes some basic parameters of all the imported textures.
It automatically enable only the mapping slots that have textures assigned to them.
It only works with materials that are assigned in the scene and have the keyword "_tg" in their name

Options that are included:
-- Turn on or off a particular mapping slot
-- Change the RGB offset
-- invert the textures
-- Preview the textures in the viewport

waRp Poly

0 votes

This script converts all selected objects to editable poly, Clears the smoothing groups and adds a gray material.

waRp PrepareExp

0 votes

This script helps with preparing for export to Maya or UV Layout. It works on all selected objects. (Note: It is meant to be used in combination with my other scripts)

Actions that takes for both preparing export to Maya and UV Layout:
- Runs the waRp RemoveTurbo script (this script can work without it)
- Weld option welds each selected objects' vertices by the threshold amount
- Show Ngons runs the waRp Ngons script (you have to have this script in order to use this functionality)

Actions it takes for preparing export to Maya:
- Collapses the modifier stack to Editable Poly

waRp SelectionSets

0 votes

This script makes selection sets from the objects that share the same materials. Each material has to have the suffix "_tg" in its name in order for this script to work properly. It is useful in a specific workflow and it is meant to be used in combination with my other scripts.