This script simplifies the editing of the textures (that are imported from Mari) within 3ds Max. It changes some basic parameters of all the imported textures.
It automatically enable only the mapping slots that have textures assigned to them.
It only works with materials that are assigned in the scene and have the keyword "_tg" in their name
Options that are included:
-- Turn on or off a particular mapping slot
-- Change the RGB offset
-- invert the textures
-- Preview the textures in the viewport
Installation: Just drag and drop the script into the 3ds max viewport. Then go to Customize > Customize Interface > category: waRp Tools > Control Materials
It was only tested in 3ds Max 2013
This script is meant to be used in a specific workflow with Mari. It is used in combination with other of my scripts.
If you like all of the scripts that are in the tutorial you can download them by clicking the warp_tools_bundle.rar in the attachment