Tagged 'material tools'

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

Tune Up MultiMaterial

13 votes

This script helps you change diffuse colors of materials in multimaterial. You can change hue/value/saturation for all materials in multimaterial or in blend material, change contrast between materials, and add randomness in colors.