Tagged 'Texture Baking'

Ccom Map Baker lite - Auto Render To Texture

1 vote

If you have high polygon file and low polygon file finished UV mapping process before,
this tool can extract Normal map in one single image within 3DS Max.
So you don't need to use Photoshop to collaborate all these map images in a single image file.
Baking process will be easily done in a minuite by using this tool.

[max obj import setting]

Ccom Map Baker-Auto Render To Texture

0 votes

If you have high polygon file and low polygon file finished UV mapping process before,
this tool can  extract Normal, Diffuse, Ambient Occlusion, Lighting map in one single image within 3DS Max.
So you don't  need to use Photoshop to collaborate all these map images in a single image file.
Baking process will be easily done in a minuite by using this tool.

feature
=========================================
1. Easy hide unhide delete low poly object, high poly object
2. Auto Import highpolygon
3. Single Import highpolygon
4.

Gtools_Bake

8 votes

Texture Bakes:

Ambient Occlusion (Mental Ray)
Ambient Occlusion (Vray)
Diffuse Map (Vray)
Global Illumination (Vray)
Raw Global Illumination (Vray)
Caustics (Vray)

Stone Placement Tools

255 votes

This script creates stone walls, quad stones pavements and irregular stone patterns for various uses. It's suitable for both realtime and production.

ToTex Render To Texture

205 votes

TOTEX v3

Moved to github

The project Totex has been moved to gihub so community development is easier

https://github.com/svenfraeys/totex

New Version 3.0

"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the selected objects with the chose selections and will save it to the specified folder

New features (3.0):

 

- Stability : Bigest issue with ToTex 2.0 was the stability. The ToTex engine is recreated for stronger stability, focussed on high speed expanding.
- Improved User Interface : More compact and focussed on usability
- Auto-Update functionality : Get directly the new features
- New maps in development : xNormal, instant preview and photoshop connection.

 

New features (2.4):

- new improved UI: much more clear design with thumbs
- Element map now works!

New features (2.3):

- Improved UI: a lot more compact design, better overview and more dynamic system
- Expert Mode: press on the *-button at the top, this will show all the maps of totex, you can easily toggle this on and off

New features (2.2):

- Max Merge: Merge a max file when baking, for embedding complex lightscenes, after the bake ToTex go back to your start state
- Render Preset: Override the renderpresets when baking with ToTex, you can choose between three RPS files that you can override to your own render settings.

New features (2.1):

- Preview : with realtime directX shader (Xoliul shader - http://www.laurenscorijn.com/)
- Light Trace Ambient Occlusion
- Gradient Map
- Mask Map
- For Each Material ID
- Selection Bake : Bake only the selected faces

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