Tagged 'automatic'

Auto Material

2 votes

This MacroScript works as an on/off toggle. When on, the currently active material in the material editor is applied to new objects that you create. It also works on objects that you copy that don't have materials.

Auto mesh Skinning

13 votes


This script is for fast and accurate mesh skinning, but it won't generate skin for production ready. There will by always something to correct weights.

It's very simple all You have to do to set slice boxes. Just watch video and everything should be clear.

In version 0.6 there is simple automatic mirroring made. The rigg should be set in x=0 position.

All comments and suggestions are welcome.

------------ version 0.7 -----------

- Script didn't work with bones which had space in names - Not any more :]

Automaterial

4 votes

Material your scene in ONE click!

AutoPivot

0 votes


AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.

Description:

It includes two separate scripts that move the pivot to its center or to lowest point.
Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.

Main features:

AutoSmooth selected

1 vote

poster

A little script which set autosmooth to selected objects.

Autoweight - Automatic skinning tool for 3ds Max

20 votes

Autoweight is a script designed for 3D Studio Max helping you speeding up the skinning process of characters and machines.
You define special polygon regions and the script finds the appropriate bones, calculates the appropriate skin-vertices and sets up smooth transitions between those regions.

There are also Youtube video tutorials explaining the script step-by-step.

The new version 1.0 comes with an installer so you don't need to hassle around with the mzp-stuff anymore.

Blinker

0 votes

Automatically or manually adds blinks to a blink morph-target.

Define your head that has a morpher modifier on it and name the morph-target's name of the blink. If you have a long animation you can add auto-blinks to your head. You can also add single blinks at the current time manually.

Boujou2Max

1 vote

Boujou2max plug-in poster

Boujou2max imports raw markers from Boujou as an animated cubes or dummies. This is a good solution for raw motion tracking without camera solve.

Bouncy Bones for max 2009-2010-2011

2 votes

Bouncy Bones 1.0

Bouncy Bones 1.0 by Jonah Shafer

The script is compatible with max 2009, max 2010, and max 2011.  I have not tested with 2012, but the 2011 version might work for that as well.  If someone can confirm this for me that would be great!  The files are available for download on my website in the sharing section.

Custom Normals Tool

3 votes

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