5 votes
Date Updated: 

Additional Info: 


  • multidimensional Array
  • conform to surface, align to normal
  • various options for scaling and rotation

3ds Max Version Requirement: 
hyperclone_1_3.zip13.26 KB


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thewool's picture

Yeah, saw the

Yeah, saw the ACloneOnCurve.

It'll be good if it had all the options of the spacing tool though...

Ariel_G's picture
vusta's picture


didn't the ACloneOnCurve work ? get from MCG Sample Pack

thewool's picture

clone along spline / spacing

A simple clone along a spline mcg would be good, like an mcg version of the tools-align-spacing tool.

I tried and failed miserably!

Ariel_G's picture

Seems I should start posting on FB then

so, I'm going viral? better add cats to the scripts.

vusta's picture

share on FB

arrgg...I didn't wanna steal your thunder and post this on FB, I thought you should have the chance to introduce yourself there with a BANG !!! But someone beat you/me to it...


Ariel_G's picture


On a Second thought, a Spherical array should do the job, I will look in to it when I can have some spare time.

Ariel_G's picture


I really don't experimented too much using it, was more like an experiential exercise. You can orient the reference surface in any direction you like, as long the cloned object Z axis is opposed to the surface (maybe I can add a selector for the projection axis), but I don't think its possible for a full 3d convex surface, you will be better scattering using face normals than some sort of raycast.

vusta's picture

Next suggestion

Now here's my suggestion Ariel,

Imagine I have a box to represent buildings, I want to place these buildings onto my little world, a sphere...so position my building just above my sphere, clone/scatter them...but like the early explorers...they fall off the edge of the world.

It's friggin' funny to look at actually (hmm could be useful as some sort of poorman's dripping off system...) but anyway, please help these explorers will you ? ie, can you make it work on a fully 3D surface.


vusta's picture

Ref Node

Ensure your local Z axis (of the box) is perpendicular to the surface

eg. if I create a box with Z point up, it will work with a surface RIGHT BELOW it. If it's off to the side it will disappear.

One funny test you can do is cut holes into your surface and make your boxes move towards the holes...watch them disappear like lemmings !!! (then they reappear on the other side)

Same as if I want to scatter these boxes onto a vertical wall..they will disappear, unless you point you local Z axis onto the wall.

This is excellent work Ariel !!!.


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