Inset/Bevel/Extrude Poly

3 votes

BevelPoly Compound enables you to extrude, outline and inset the provided Poly (TriMesh). It can keep or delete the original surface, which might be used to create only the border quadstrips. The package includes all the compunds it depends on and an example modifier shown in the gif:

Additional Info: 

Doesn't work on Teapot because of its two-point faces (i.e. faces that only have two vertices, yet still have three edges).

As a bonus, here's another sample modifier (InsetBySelectionValue, see the attached zip file), in this one the inset amount depends on soft selection values:

3ds Max Version Requirement: 
2016
AttachmentSize
InsetExtrudeModifier.zip31.39 KB
InsetBySelectionValue.zip34.97 KB

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cmuscata's picture

multiple levels

This is amazing! Would love to try edit this to be able to:

1. add multiple levels to it - same as normal bevel (which has 3 levels maximum actually, but would be cool to be able to keep adding as many as you want.) But not sure how to do this. How do I save the initial array of polygons?

2. only affect selected polygons, not entire mesh...

any pointers on how to start off on this path..never used MCG but been looking for a way to do this for ever.

Really and truly the ideal would be a bevel profile modifier that works on polys.

Congrats on this modifier, any help would be amazing. Thanks!

titane357's picture

Hi, thank you for sharing

Hi, thank you for sharing.
Could it be possible to have "open inverse" too ?
So we can keep the center or the contour ?
I see that there is different IDs for each, but it would be soooo much usefull :-)

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