MCG Animate Visible To Camera

1 vote
Version: 
1.01
Date Updated: 
02/12/2017

Since you can't animate the Visible To Camera property...(well not that I know of a way...) use this to 'control' it. Watch the vid.

Eureka !!!!!!!!!!!!!!!!!!!!!!!!!!! At last, an MCG modifier that modifies SELF NODE !!!! This may open a whole giant can of giant worms....

 I suggest you use the modifier version, VisToCamMod, IMO is the most userfriendly..

ver 1.01: now 1 modifier can control multi objects, of course it only makes sense if they have the same exact timings...if they don't, well then you just use a separate modifier on each object.

(from now on, I will update only the Modifier version)

Newsflash: a user has notified me that although it works fine in the viewport, it does NOT work in batch. I have confirmed this. Apologies. Back to the drawing board.

3ds Max Version Requirement: 
2016
Other Requrements: 
2017
Video URL: 
AttachmentSize
vu_animvistocam_1.00.zip12.93 KB
vu_vistocammod_1.00.zip1.36 KB
vu_vistocammod_1.01.zip1.75 KB

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vusta's picture

Newsflash:

a user has notified me that although it works fine in the viewport, it does NOT work in batch. I have confirmed this. Apologies. Back to the drawing board.

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Select your preferred way to display the comments and click "Save settings" to activate your changes.