ScriptSpot

MCG

MCG Effector Meshes + DCP Sweat Map

By vusta · 2016-11-20

Version
1.01
Version requirement
2017
Other software required
2017.1
Date updated
2016-11-22
Description

Yeah 2 in 1. By giving this MCG for free, it may compromise my other products that are for sale...so have a little respect and don't make me lose faith in humanity. The DCP Preset you should use is Vu_SweatMap (video used Vu_MCGSelPAssthru, it's the same...)

Extract Preset to:

C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPresets

Then in your DCM, load it as a Preset.

Sweat Map updated so that you can load it by itself, it's a simple DCP, it shouldn't DEMAND EffectorMeshes MCG to be present. The devs should be aware of this....if they read this...that if you save your Preset WITH other 'things' in the stack...it saves those spurious info as well instead of simply saving what's in the DCM.....no I won't be made to fill out forms, I've pointed it out here...

Videos
Attachments

Tags: MCG Effector Meshes DCP Sweat Map Wet Heat

Comments (2)

Heya! Quick question

tuxmask75 · 2020-09-01

Maybe the answer isn't so quick, but is there any special set up on the SausageFinger mesh that needs to be done so that it bends around the tube?
I can't seem to figure out why the mesh ( in my case a Capsule) that im running into the tube, that has the effector modifier applied, isn't deforming.

jgk1981 · 2016-11-22

Great stuff you did there. Love that heat out that is going on the map.