MCG Effector Meshes + DCP Sweat Map
Yeah 2 in 1. By giving this MCG for free, it may compromise my other products that are for sale...so have a little respect and don't make me lose faith in humanity. The DCP Preset you should use is Vu_SweatMap (video used Vu_MCGSelPAssthru, it's the same...)
Extract Preset to:
C:\Users\xxx\AppData\Local\Autodesk\3dsMax\2017 - 64bit\ENU\en-US\plugcfg\DataChannelPresets
Then in your DCM, load it as a Preset.
Sweat Map updated so that you can load it by itself, it's a simple DCP, it shouldn't DEMAND EffectorMeshes MCG to be present. The devs should be aware of this....if they read this...that if you save your Preset WITH other 'things' in the stack...it saves those spurious info as well instead of simply saving what's in the DCM.....no I won't be made to fill out forms, I've pointed it out here...
Attachment | Size |
---|---|
vu_effectormeshes_1.00.zip | 5.49 KB |
vu_sweatmap_1.00.zip | 95.24 KB |
vu_sweatmap_1.01.zip | 32.38 KB |
Comments
Heya! Quick question
Maybe the answer isn't so quick, but is there any special set up on the SausageFinger mesh that needs to be done so that it bends around the tube?
I can't seem to figure out why the mesh ( in my case a Capsule) that im running into the tube, that has the effector modifier applied, isn't deforming.
Great stuff you did there.
Great stuff you did there. Love that heat out that is going on the map.