MCG Morph To Spline

8 votes
Version: 
1.05
Date Updated: 
11/03/2017

Latest version 1.04 has support loop but tradeoff is if you morph to less than 100%, the outside edge remains fixed. If you need your orig geo to morph back to itself, please use ver 1.03

Ver 1.05: added ability to Relax Support Loop to avoid overlapping.

2018: added annoying 2018 version...

Donations: paypal.me/vusta

Donations: paypal.me/vusta

Donations: paypal.me/vusta

Donations: paypal.me/vusta

Donations: paypal.me/vusta

just so ppl can't say....weeeeeeell we couldn't where the tiny Donation thing was......

 

 

 

3ds Max Version Requirement: 
2016
Other Requrements: 
2016 + SP2/3 + Ext1/2, 2017
Video URL: 
AttachmentSize
vu_morphtospline_1.00.zip26.6 KB
vu_morphtospline_1.01.zip26.68 KB
vu_morphtospline_1.02.zip27.47 KB
vu_morphtospline_1.03.zip28.05 KB
vu_morphtospline_1.04.zip31.51 KB
vu_morphtospline_1.05.zip33.69 KB
vu_morphtospline_1.05_2018.zip36.46 KB

Comments

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tzaar's picture

suggestion

This is a very nice mcg, thanks!

I have a small suggestion. Would it be possible to make it so that it takes vertices from an edge selection (an edge loop for example) instead of the mesh border?
What I'm sort of looking for is the possibility to adjust the edge of for example a road to meet up with a more complex shape of a spline.

There are a couple of scripts that sort of do this like Ant-Stitcher or Marius Silaghi's Smooth-Edge.

gargamel's picture

Thank's guy

Thank's guy

vusta's picture

since you're on 2016

pls make sure you have applied SP2 or 3 then you also must have Extension 1 or 2 applied.

If you don't have Extension 1 or 2...there's not much chance to get Spline functionalities working unfortunately.

gargamel's picture

Error to install

Error parsing C:\Users\myuser\Autodesk\3ds Max 2016\Max Creation Graph\Vu_MorphToSpline.mcg: Error document empty.(0, 0)
Validation failed for C:\Users\myuser\Autodesk\3ds Max 2016\Max Creation Graph\Tools\Downloads\Vu_MorphToSpline.maxtool : Error occurred deserializing node: Can't find operator Vu_GetOpenEdgeVertIDs

wejm's picture

wow amazing

so impressive

wejm's picture

thanks vusta

very helpful

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