MCG Morph To Spline
Latest version 1.04 has support loop but tradeoff is if you morph to less than 100%, the outside edge remains fixed. If you need your orig geo to morph back to itself, please use ver 1.03
Ver 1.05: added ability to Relax Support Loop to avoid overlapping.
2018: added annoying 2018 version...
Donations: paypal.me/vusta
Donations: paypal.me/vusta
Donations: paypal.me/vusta
Donations: paypal.me/vusta
Donations: paypal.me/vusta
just so ppl can't say....weeeeeeell we couldn't where the tiny Donation thing was......
Attachment | Size |
---|---|
vu_morphtospline_1.00.zip | 26.6 KB |
vu_morphtospline_1.01.zip | 26.68 KB |
vu_morphtospline_1.02.zip | 27.47 KB |
vu_morphtospline_1.03.zip | 28.05 KB |
vu_morphtospline_1.04.zip | 31.51 KB |
vu_morphtospline_1.05.zip | 33.69 KB |
vu_morphtospline_1.05_2018.zip | 36.46 KB |
Comments
suggestion
This is a very nice mcg, thanks!
I have a small suggestion. Would it be possible to make it so that it takes vertices from an edge selection (an edge loop for example) instead of the mesh border?
What I'm sort of looking for is the possibility to adjust the edge of for example a road to meet up with a more complex shape of a spline.
There are a couple of scripts that sort of do this like Ant-Stitcher or Marius Silaghi's Smooth-Edge.
Thank's guy
Thank's guy
since you're on 2016
pls make sure you have applied SP2 or 3 then you also must have Extension 1 or 2 applied.
If you don't have Extension 1 or 2...there's not much chance to get Spline functionalities working unfortunately.
Error to install
Error parsing C:\Users\myuser\Autodesk\3ds Max 2016\Max Creation Graph\Vu_MorphToSpline.mcg: Error document empty.(0, 0)
Validation failed for C:\Users\myuser\Autodesk\3ds Max 2016\Max Creation Graph\Tools\Downloads\Vu_MorphToSpline.maxtool : Error occurred deserializing node: Can't find operator Vu_GetOpenEdgeVertIDs
wow amazing
so impressive
thanks vusta
very helpful