MCG Morph To Spline

6 votes
Version: 
1.05
Date Updated: 
10/15/2016

Latest version 1.04 has support loop but tradeoff is if you morph to less than 100%, the outside edge remains fixed. If you need your orig geo to morph back to itself, please use ver 1.03

Ver 1.05: added ability to Relax Support Loop to avoid overlapping.

3ds Max Version Requirement: 
2016
Other Requrements: 
2016 + SP2/3 + Ext1/2, 2017
Video URL: 
AttachmentSize
vu_morphtospline_1.00.zip26.6 KB
vu_morphtospline_1.01.zip26.68 KB
vu_morphtospline_1.02.zip27.47 KB
vu_morphtospline_1.03.zip28.05 KB
vu_morphtospline_1.04.zip31.51 KB
vu_morphtospline_1.05.zip33.69 KB

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
vusta's picture

good to hear...

...

azqzz's picture

COOL AND GOOD

GREAT GREAT !!!
its working perfectly!!!
VUSTA much respect!!!

vusta's picture

yes it does work

yes it does

azqzz's picture

sounds good doesnt work

i couldnt run this tried 2016/2017/2018 ?!

asymptote's picture

No, I mean internal spline

No, I mean internal spline shapes to control the inner faces and verts.

vusta's picture

not sure

of your question...you mean internal holes ?

asymptote's picture

Awesome Stuff

Looks like we have an MCG master in the house ;)

Is it possible for this to have cross section splines controlling the inner faces ?

vusta's picture

not quite yet...

because subobject functionalities with MCGs are still quite clunky at the moment...(hence you see the way I do the inner holes)

I do have a similar idea which is hanging in the smokehouse, that is take the spline shape, create an inner loop (support loop) first, then morph to that...

...still hanging in the smokehouse...

tzaar's picture

suggestion

This is a very nice mcg, thanks!

I have a small suggestion. Would it be possible to make it so that it takes vertices from an edge selection (an edge loop for example) instead of the mesh border?
What I'm sort of looking for is the possibility to adjust the edge of for example a road to meet up with a more complex shape of a spline.

There are a couple of scripts that sort of do this like Ant-Stitcher or Marius Silaghi's Smooth-Edge.

gargamel's picture

Thank's guy

Thank's guy

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.