MCG Parse Quads
This extremely simple MCG will parse though the quads (or tris) of your geometry. You can parse 1 face/quad at a time or grow from the start.
Another one for you mographers I think...(will work on a closed curve too, ie. text)
Ver 1.01.00: Added Reverse option. Reverse Grow however is not working. I'm trying to fix it.
Ver 1.02.00: Reverse Grow now works properly.
(use this link if Youtube is blocked for some...http://1drv.ms/1f80ct0)
Ver 2.00.00: is an experimental version where you can pick another object (doesn't have to be flat) as an unwrapper/shapeshifter...whatever...experiment at your own peril !!! I'm still 'wrapping' my head around this to see how to take advantage of it....
Ver 2.01.00: also experimental to show cloning on Quad faces
Ver 2.02.00: added OffsetFirstTri flag. You MUST get the latest VuQuadMidpoint/Normal compounds too. Also added alignment.
Ver 2.03.00: added surface Offset, Rot Adjustments...and Clone Step...
Ver 2.05.00: added Emitter Step, fixed Surface Offset bug, all modes now working properly, added WTF settings...yes it's my MCG and that's what I'll call it....also fixed -Z normal bug.
Ver 2.06.00: Added Invert Selection on Emitter and also Invert Clone Step. See illustrations.
Ver 2.07.00: fixed CanGetMeshFromNode bug
Any small donations to [email protected] would be greatly appreciated. I intend to then fully donate onto the following:
Thankyou. Meow. Woof. Moooo. Oink. Grrrl.....