MCG Parse Quads
This extremely simple MCG will parse though the quads (or tris) of your geometry. You can parse 1 face/quad at a time or grow from the start.
Another one for you mographers I think...(will work on a closed curve too, ie. text)
Ver 1.01.00: Added Reverse option. Reverse Grow however is not working. I'm trying to fix it.
Ver 1.02.00: Reverse Grow now works properly.
(use this link if Youtube is blocked for some...http://1drv.ms/1f80ct0)
Ver 2.00.00: is an experimental version where you can pick another object (doesn't have to be flat) as an unwrapper/shapeshifter...whatever...experiment at your own peril !!! I'm still 'wrapping' my head around this to see how to take advantage of it....
Ver 2.01.00: also experimental to show cloning on Quad faces
Ver 2.02.00: added OffsetFirstTri flag. You MUST get the latest VuQuadMidpoint/Normal compounds too. Also added alignment.
Ver 2.03.00: added surface Offset, Rot Adjustments...and Clone Step...
Ver 2.05.00: added Emitter Step, fixed Surface Offset bug, all modes now working properly, added WTF settings...yes it's my MCG and that's what I'll call it....also fixed -Z normal bug.
Ver 2.06.00: Added Invert Selection on Emitter and also Invert Clone Step. See illustrations.
Ver 2.07.00: fixed CanGetMeshFromNode bug
Any small donations to [email protected] would be greatly appreciated. I intend to then fully donate onto the following:
http://www.worldanimalprotection.org/
https://www.worldwildlife.org/
http://www.savethechildren.org.au/
Thankyou. Meow. Woof. Moooo. Oink. Grrrl.....
Attachment | Size |
---|---|
vu_parse_quads_1.00.00.zip | 2.97 KB |
vu_parse_quads_1.01.00.zip | 2.23 KB |
vu_parse_quads_1.02.00.zip | 5.25 KB |
vu_parse_quads_2.00.00_experimental.zip | 5.84 KB |
vu_parse_quads_2.01.00_experimental.zip | 15.03 KB |
vu_parse_quads_2.02.00_experimental.zip | 27.66 KB |
vu_parse_quads_2.03.00.zip | 29.12 KB |
vu_parse_quads_2.05.00.zip | 81.3 KB |
vu_parse_quads_2.06.00.zip | 22.39 KB |
vu_parse_quads_2.07.00.zip | 23.75 KB |
Comments
ver 2.07
to fix CanGetMeshFromNode bug
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BTW you can use my music if you want it's definitely copyright free https://gumroad.com/l/musix or here https://soundcloud.com/robobear510/tracks
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you had me at WTF settings
I think every software should have that setting :)
https://kresimirjelusic.artstation.com/
https://www.facebook.com/HumanLaboratory
https://gumroad.com/robob3ar
Like!e
Chúc mừng nhé! Cố gắng phát huy nhé Pro. Bạn có thể nói tiếng việt được k :)
really cool
now work thx__________
let's try the package
try installing this mcg package...
screenshot
i don't know
sounds like you have more than one output...
just check on the far right (usually) that there's only 1 'output'
otherwise could you do a screenprint ?
don't work for me
Validation failed for C:/Users/admin/Autodesk/3ds Max 2016/Max Creation Graph/Tools/Vu_Parse_Quads.maxtool : Multiple output nodes found
vu_parse_quads
Thanks vusta
The problem has been resolved
Look forward to your updated version