MCG Path Finder
Version:
1.00
Date Updated:
09/21/2017 This MCG finds Paths between Starting Points and End Points using Waypoints.
Installation:
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...
Then can be found in Create>Shape>Vu
Donations: paypal.me/vusta
https://www.youtube.com/watch?v=IHPSMr_t9Ec
Quick Scifi/Aztec generative art: https://www.youtube.com/watch?v=ONsxj8Gvkis
3ds Max Version Requirement:
2016 Other Requrements:
2016 + Extension1/2 + SP3, 2017, 2018
Attachment | Size |
---|---|
vu_pathfinder_1.00.zip | 39.17 KB |
Comments
does not start script
At me 2018 3d max, the script after installation does not appear in modifiers,sorry, I was looking for it not there) it was necessary to look into Create>Shape>Vu
just added vid
to show that your Start/End Pts (and also Waypoints) don't have to come from a mesh...it could be a spline...as long as there are points/verts in it...it will work.
nice tool
you are MCG factory! Autodesk should pay you for your hard work
nah...
do not burst my bubble of fantasy...
it gets your brain to think laterally, differently...even ridiculously...
tunnel vision, clear straight forward logic sometimes aren't the answers....for all the highbrow postulations...how many times have you heard: "well what we got back from Cassini, Voyager...etc...etc...are UNBELIEVABLE...no one thought it was possible"
So I choose to think differently.
Valar Morghulis
Nice, but...
Hey, this is another really nice tool, thank you for all the great MCG work!
This one would be even nicer (and admittedly less funny) if the labels would not all be from Game of Thrones (and the narration explaining how to translate them would use less helium). As it is now, I find it (unnecessarily) hard to use - but maybe I just need to watch more TV?