MCG Path Finder

1 vote
Version: 
1.00
Date Updated: 
09/21/2017

This MCG finds Paths between Starting Points and End Points using Waypoints.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Shape>Vu

 

Donations: paypal.me/vusta

https://www.youtube.com/watch?v=IHPSMr_t9Ec

 Quick Scifi/Aztec generative art: https://www.youtube.com/watch?v=ONsxj8Gvkis

3ds Max Version Requirement: 
2016
Other Requrements: 
2016 + Extension1/2 + SP3, 2017, 2018
Video URL: 
AttachmentSize
vu_pathfinder_1.00.zip39.17 KB

Comments

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Artemcg's picture

does not start script

At me 2018 3d max, the script after installation does not appear in modifiers,sorry, I was looking for it not there) it was necessary to look into Create>Shape>Vu

vusta's picture

just added vid

to show that your Start/End Pts (and also Waypoints) don't have to come from a mesh...it could be a spline...as long as there are points/verts in it...it will work.

windwolfx23's picture

nice tool

you are MCG factory! Autodesk should pay you for your hard work

vusta's picture

nah...

do not burst my bubble of fantasy...

it gets your brain to think laterally, differently...even ridiculously...
tunnel vision, clear straight forward logic sometimes aren't the answers....for all the highbrow postulations...how many times have you heard: "well what we got back from Cassini, Voyager...etc...etc...are UNBELIEVABLE...no one thought it was possible"

So I choose to think differently.

Valar Morghulis

Martin Breidt's picture

Nice, but...

Hey, this is another really nice tool, thank you for all the great MCG work!
This one would be even nicer (and admittedly less funny) if the labels would not all be from Game of Thrones (and the narration explaining how to translate them would use less helium). As it is now, I find it (unnecessarily) hard to use - but maybe I just need to watch more TV?

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