MCG Sweep Scale

1 vote
Version: 
1.03
Date Updated: 
09/09/2017

You can use a Sweep to loft on multi-curve spline....but you lose the Scale functionality of the normal Loft. Enter this....MCG Sweep Scale.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in modifier list (naturally, you should add a Sweep first)


Donations: paypal.me/vusta

 

https://www.youtube.com/watch?v=omFFHS7GkJg

ver 1.01: option to work with non-Sweep objects (doubt if you need this but what the hell...)

https://www.youtube.com/watch?v=r-aGxTxGodI

ver 1.02: - tried my best to fix the glitches at start of each element, I've fixed the 2nd loop but the 1st loop of each element is still not playing nicely. This is due to the operator MeshElements screwing up the verts order.

 - also added option to scale the mesh as ONE even thought it may be physically made of several elements. In this case, it works perfectly, there are no glitches at the start.

https://www.youtube.com/watch?v=YFBp2ICuJkA

ver 1.03: fixed the glitches at the start of each element. So you can donate now !!!

https://www.youtube.com/watch?v=187uunOfscc

Donations: paypal.me/vusta

3ds Max Version Requirement: 
2016
Other Requrements: 
2016 + Extension1/2 + SP3, 2017, 2018
Video URL: 
AttachmentSize
vu_sweepscale_1.00.zip8.05 KB
vu_sweepscale_1.01.zip8.18 KB
vu_sweepscale_1.02.zip9.89 KB
vu_sweepscale_1.03.zip16.48 KB

Comments

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nerozak's picture

thank you vusta

thank you vusta

vusta's picture

ver 1.03:

No more glitches at start of each element

vusta's picture

ver 1.02:

option to Scale several elements as ONE mesh. Also fixed the glitches at the start of each elements....tho not entirely...half way there...

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