MCG Transformation Modifiers

2 votes
Version: 
1
Date Updated: 
03/29/2016

A set of simple MCG modifiers which do very powerful things when used in a procedural workflow. You can make adjustments to a mesh's pivot inversely by using these modifiers. You can animate at a sub-object level.

OffsetMesh

RotateMesh

ScaleModifier

3ds Max Version Requirement: 
2016
AttachmentSize
mcg_transformmodifiers.zip7.28 KB

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runmax's picture

GREAT!

Thank both of you! thanks a lot!

DaveWortley's picture

I'm a fan of smaller utilize

I'm a fan of smaller utilize that are building blocks. Easier for people to learn.

Swordslayer's picture

Why not combine them in a

Why not combine them in a single modifier? That way, when you for example offset the mesh, you can rotate/scale it around the shifted center point. You lose that possibility with individual modifiers (and if you want to achieve what the individual mods do, just stack a few of these). I've attached a maxscript version that shows that approach:

AttachmentSize
transformMesh.ms 1.29 KB

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