3ds Max | All

Loop Mesh Animation Modifier

1 vote

This MCG modifier allows you to create a looping mesh animation by referencing a duplicate of the mesh and the modifer will use this copy to blend the mesh back to the first frame by the end of the animation.

Repeat Animation

1 vote

This MCG geometry object allows you to repeat the animation of a target object over and over again.  Use this with my other MCG for creating Looping animations and it is very powerful.

BonyFace

0 votes

BonyFace 3.2 - Facial Animation System. AutoRig, AutoSkin, Animation - all in one!

Script Installation in 3ds max

75 votes

Additional help (external link): Macro installation (MAXScript) on Tech-Artists.org

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Create Sliding Window

9 votes

Creates a sliding window from a selection of Rectangles. This script takes the rectangles and fills the interior with a Sliding window flush with the rectangle. Make sure to change the 'include script' path statement to reflect you 3ds max location

SME Get Selected Materials

6 votes

This script is useful only for script writers.

This is just simple function to get selected materials / textures / controllers from active view in SME.

Function returns materials :) - not names of materials.

SlicePoly

0 votes

Description:

This script is designed for a quick Slice on the Editable Poly surface with certain Distance and Step. And also it’s possible to create Tiles quickly.
SlicePoly

MCG Cross In Circle

0 votes

MCG UmbrellaSWRig

1 vote

Apologies: because I create the spokes all pointing straight down as Angle = 0, so it makes more sense to open up the Umbrella as you increase the Angle....it means 99% of the time the Bend Axis would be Z, this has been set as default in ver 1.02

MCG Layered

0 votes

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