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Material Texture Loader v1.600

5 votes

The script allows for instant adavanced PBR material creation, by loading in textures and automatically creating a complete material setup for you, after which you can live edit texture channel assignment, mapping and material parameters. NEW: support for 3ds max 2023, Vray6, Corona7, random rotation mapping, presets, ACES, preview render.

 

Features

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best Autodesk® 3ds Max tool for converting materials, maps, and other scene components (lights, cameras, proxies, modifiers, helpers, etc.) from various render engines to V-Ray, as well for converting V-Ray materials to Standard (Default Scanline) materials. Also, we are currently WIP on adding the scene conversion from V-Ray to other renderers (first it will be a Corona render).

Current verion: 4.0012

Currently supported for conversion:

To V-Ray from:
  • Default Scanline (Standard)
  • Corona
  • FStorm
  • Octane
  • finalRender
  • Arnold (basic)
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Default Scanline (Standard)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras and environment GI to V-Ray
  • Convert modifiers and helpers to V-Ray
  • Convert V-Ray materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies to V-Ray proxy
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI)
  • Convert VRayBitmap (VRayHDRI) to standard Bitmap
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras
  • Convert V-Ray Physical cameras to 3ds Max Physical cameras
  • Configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API).
  • ...and more additional tools for adjusting and fixing the scene.

Trail as Spline

1 vote

Free download + Tutorial

Mapping Operations

1 vote

Mapping Operations is designed to help you apply various relational functions, by relating directly one set of user selected objects to another set as a mapping text file.

Store & Restore Views

1 vote

srv
Simple tool for storing and restoring different viewports.

Smart Camera View 3

1 vote

FaceExtruder

1 vote

FaceExtruder is a small tool for randomly extruding faces written in MAXScript.

usage method:

1. Select an object (it needs to be converted to editable poly).

2. Set the maximum and minimum values of random extrusion height.

3. Click the "Extrude" button and wait for completion! (Green completion progress is displayed at the top of the window)

3D R.n.D |MCG | Easy Escalator

1 vote

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This MCG Tool will procedurally Generates an Escalator based on some inputs by the user.

Supported with 3dsmax 2016 - 2023

 

installation : 

to install run 3dsmax in the menu go to " Scripting " then " Install Max Creation Graph ( . mcg) package "

 

Usage :

in the create panel go to geometry then choose "3D | RnD" category 

3DS Max - V-Ray - VraySwitchMtl Explained

0 votes

In this tutorial, we will take a look at a powerful and useful V-Ray material called Vray Switch Material (VraySwitchMtl). We will see two ways on how to use it, a simple straightforward way, and a more advanced way.

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