3ds Max | All

Convert any Camera to Vray Physical Camera

1 vote

This is a script to convert any existing camera in your scene to a Vray Physical Camera that matches its position, orientation and FOV. Works with Max Standard and Physical, and doesn't matter if they are Free or Target cameras. Just make sure the camera you want to convert is the active view when you run the script.

V-RayMtl Converter

161 votes

V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)

View full list of currently supported materials and maps.

v3.4 update:

  • add support for 3ds Max 2019
  • added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section
  • added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section
  • added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section
  • improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section
  • changed licensing system for use in offline mode
  • more optimized code and improving for conversions

View full changelog

V-RayMtl Converter 3.0

miauu's Live Measure Pro

11 votes

MaxShell

1 vote

MaxShell creates an inner shell which can be used to hollow out the models. It is useful for reducing the volume of the model in case the model is 3D printed. 

Less volume means less material, faster printing and less cost. 

Chamfer Modifier with Custom Defaults

1 vote

Very simple extended modifier when you want to use different default values from the max ones to save some clicks. Edit to your liking. For an easy way to create custom modifier presets, see the Modifier Preset Creator.

Stretchy Bones Converter

1 vote

Script for automating the process of getting 3dsMax's native stretchy bones into any game engine: creating a separate de-hierarchized bone structure that follows the motion of the base bone structure and automatically migrating skin weights on a mesh to those new bones.

USAGE:
Select the bones that you want to be affected with "Pick bones" button.
Select the affected mesh with a skin modifier with "Pick skinned object" button.
Press "Convert and reskin" button.

IMPORTANT:

Attach to Surface

0 votes

Given and object and a surface, creates a surface-aligned helper and parents the object to it.

Corona Proxy Switcher

0 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related Corona-Proxy data saved next to it.
Istance copies will be replaced with the new CProxy object.
Get previously saved objects back to max whenever you wish.

User Interface

VrayProxy Switcher

35 votes

Select a bunch of objects and put unique nodes to a specified directory as separate max files with the related vrayproxy data saved next to it.
Istance copies will be replaced with the new vrayproxy object.
Get previously saved objects back to max whenever you wish.

User Interface

InstantRig

12 votes

 

Pose Manager

Auto Overlap

Auto Skin

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