3ds Max | All

refPlane

1 vote

TransformbyStep

0 votes

v1.08: Added move vertex by vector of selected edge


The script works as an Extended alternative to the buttons Move, Rotate, Scale.
To call the step of transfonmation, press Esc+"W" or "E" or "R" button. Before that, you need to assign scripts to the appropriate buttons.

V-RayMtl Converter

163 votes

V-RayMtl Converter 3.0

V-RayMtl Converter - the very useful professional tool for automating such a time-consuming process as converting of materials and other scene components (lights, cameras, proxy etc) from different renderer engines to V-Ray (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced), as well as to reverse the conversion of V-Ray materials into Standard materials (which is very useful for game developers, 3d modelers, etc)

Align Slice Modifier Gizmo(Plane) to 3 points

3 votes

The script allows you to pick 3 points in the scene. The slice gizmo of the slice modifier of the selected object will be aligned to the picked points. When you run the script the SNAP will be automatically turned ON.

Requested here: http://www.scriptspot.com/forums/3ds-max/scripts-wanted/align-slice-modi...

InstantRig

12 votes

 

Pose Manager

Auto Overlap

Auto Skin

UniAttach-Detacher

16 votes

v.2.81
After detach Selected current object
Fixed bug of multiattach objects

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

PolyUnwrapper

34 votes

PolyUnwrapper is a complete set of professional tools designed for the texture artists, especially for the architectural and game industries.

It contains plenty of features that will greatly help you improve your unwrapping workflow.

PolyUnwrapper

 

Main Features Features

Advanced UV Normalizer

6 votes

Advanced UV Normalizer (AUVN) is a tool for normalizing the Texel Density across different objects.

It has a comprehensive set of features to calculate, get, set and modify the Texel Density of your models based on different parameters such as Geometry Area, Texture Area, UV Area as well as the Geometry/Pixels and Geometry/UVs Ratios.

The Texel Density can be set using a fixed texture size, or you can assign different AUVN textures and normalize them all at once using their texture size.

PolySmoother

4 votes

PolySmoother is a professional tool to efficiently work with Smoothing Groups.

It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.

XFormer

8 votes

XFormer is a tool that will allow you recover the transformation of an object.

Some scenarios where you might want to restore an object transformation could be:

  • After a model transformation matrix was reset (Reset XForm)
  • If you have detached part of an object as another object
  • If you import a model and it is not aligned as you would expect
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