3ds Max | All

Detach Splines

3 votes

Breaks the selected shape object (Line or Editable Spline) into as many objects as there were splines in the original object. Unlike the other explode scripts, this one doesn't try to rebuild the splines point by point and instead duplicates the object and deletes all the other splines, which means they all keep the original attributes like material, material ID, interpolation settings, renderable settings and so on.

Lesson 8-3DS Max Total Beginners-2D Shapes-Intro part 2-Types Of Vertices

0 votes

In this 2nd part of the Intro to 2D Shapes, we will learn about the 4 types of vertices, what they mean, how we can convert one to another, and at the end, we will learn how to copy/paste the tangency handle (orientation and size) from one vertex to another.

Shrink Vertex Selection

2 votes

Shrink vertex selection leveraging the Data Channel modifier.

This is a self-contained modifier and is applied as such, it's not a Data Channel preset.

 

 

SmoothBoolean v2.0

1 vote

SmoothBoolean is a 3ds Max C++ plugin for creating smooth transitions between ProBoolean meshes. No need to spend hours on cleaning messy topologies created with boolean cuts anymore. If you just want your 3d models to look great on the renderings or you need to bake something for games, then you don't have to waste your time trying to model fancy Sub-D meshes.

v2.0 Changelog:
-lowpoly meshes handling
-much better dealing with meshes of different resolution
-15-20% faster solving

Lesson 7 - 3DS Max - Total Beginners - 2D Shapes Intro - part 1

0 votes

In this 8th video of the total beginners series, we will start learning about 2D shapes. We will learn about the sub-object levels that the 2D shapes are made of. Also, we will learn about two features to manipulate the 2D shapes: Break and Weld. In addition, we will see what it means to have an Opened or Closed 2D shapes, and why it's important to learn that.

Object ID Toolkit

0 votes

This tools makes it easier for users to manager Object ID’s for various assets in a scene. It also gives users the ability to quickly and easily generate render elements based on the ID’s used in their current scene.

FEATURES

3DS Max - Plugin - Move To Surface V2.0 [Update]

0 votes

This is an updated version of the script called "Move To Surface",
that you can find it in this same playlist on my YouTube channel.
To use it, select a collection of objects, click the script, pick a target geometry to drop the selected objects onto.
This updated version will consider the presence of groups, or/and objects that are in a hierarchy and will drop the topmost parent.

3DS Max - Using CTRL While Creating Some Objects

0 votes

In this video, we will learn how we can control the creation of some
objects using the CTRL key on the keyboard.

Vray Real Light

0 votes

This script allows you to create Vray lights of different type based on watt and calculates the luminous power and temperature of the light to be as close to reality.
This is extremely useful when lighting a scene where real light data need to be used.

The lights available are:
- Incandescent
- CFL
- Halogen
- LED Bulb
- HID Metal Halide
- HID Sodium Vapor
- HID Mercury Vapor
- Fluorescent tube
- LED Tube (warm white)
- Candlelight

Material Manager

1 vote

Material Manager gives users a one-click solution for saving out materials and also reapplying them. Users can choose to save the selected objects materials, or the entire scenes materials.

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