3ds Max | All

Divide Clone

1 vote

A tool to quickly create clones between two objects. The cloned object can be one of two objects, or it can be an object that you pick. Support lights, shapes, cameras, geometry, and even groups.

to delete

0 votes

Vertex Distance

0 votes

Quick and easy way to know distance between 2 selected vertices

Works on Editable Poly only. Select 2 vertices and Go !

All for UE5

1 vote

Description:
This MaxScript is designed to save time working with Unreal Engine 5.

AllForUE5

Features:
- Create folder structures based on the layer names;
- Export objects from 3ds Max to Unreal Engine;
- Copy the Position/Rotation/Scale;
- Copy Camera and Lights;
- Copy Colors;
- Create a UVW Map or Unwrap UVW separately or together;

SketchUp Linker (free)

2 votes

This tool will help you link SketchUp files into 3ds Max via an temporary FBX file. That helps you update your design in 3ds Max without wasting much effort re-assigning materials and modifiers to each object.

When there are changes in SketchUp files, click reload in SketchUp Linker and everything will be automatically updated for you.

Showcaser

0 votes

Showcaser

0 votes

Showcaser

0 votes

Chaos Phoenix Assets Relinker

0 votes

Here is a short script I have written in order to Relink quickly Phoenix Simulator Cache paths and Volume grids. Otherwise you need to select each one and relink them manually one by one which takes a lot of time if you have 3-4 and more of those in your scene. Enjoy and let me know if you have any comments.

P_SkinWeightTool

2 votes


P_SkinWeightTool enhances the functionality of the 'WeightTool' in the Skin modifier.

features

- Bone Select + (Parent, Child, Mirror)
- Weight Draw Gradient (Line, Circle), Hammer, Avarage
- Copy Weights form closest
- vertex selection save / load
- Next Ring select
- Display support options / Script for bone management
- etc...
(Be sure to read the readMe.txt file before use.)

--DEMO Version is free and includes all features.
http://pman.gumroad.com/l/qttfyz

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