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Clear out the dead wood from the layer manager

0
votes

Clear out the dead wood from the layer manager

Occasionally, you end up with a load of layers in your scene that are no use to anybody, serve no function to society, and end up taking valuable space like an unwanted uncle at a wedding.

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Give me back my dialogs!

6
votes

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Get your lost dialogs back

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Detach Elements

3
votes

Detach all elements on multiple objects with a few options for better scene arrangement,
including convert to mesh, group by source or link to source or point helper.

Detach Elements

Dotnet Property Inspector

1
vote

.Net Property Inspector

How to create a realtime feather system with ParticleFlow

3
votes

this is a very optimized solution to drive the behavior of particles by the deformation of a surface without to use script or complex rigs, this system can be useful not only to animate but just to model objects that have a large number of elements like tiles on a roof or to drive fractured objects to follow a deforming surface and so on, if you like this please let me know so I will produce more tutorials about the various implementations of this system

Link to Vertex

2
votes


You want to link floating Rabbits and other objects to a vertexLevel animated waterPlanes surface?
You want to link a parrot or armor to a characters actual, deforming mesh-surface shoulder and not to bones or helpers?
You want to test this tool.

Video Capture Select Viewport

0
votes

This is a Script that allows to recording and Grab the active viewport during the work. You can select any viewport during recording. Veersion 1.1
Based on 'Create a Quick Preview' by Borislav 'Bobo' Petrov (www.scriptspot.com/bobo).
New in release version 1.1: Revision code (work in progress) Revision the Interface Add save path button image "Output Save Path Image" Add save path button video "Output Save Path Video" Add checkbox uniquename file image "Uniquename File Image"

Invasion

5
votes

It is a simple game for 3Dsmax (2009 or higher). Try to catch the red flying saucer. :)
The video shows you how it works.

Copy 2 Vert

3
votes

While i was modeling a cinema i needed a quick way to place instances of a seat all over the place so i wrote this little script.
It aligns Copys/Instances of an object to another objects vertexes, that way i only had to pull a few splines and was done with the seats.

As its only a small tool i dont plan to include it into my ToolSet but for its usefulness i thought others could use it too to save some time so i upload it here.

Scripts for VrayProxy

1
vote

 

Export Mesh to VRayProxy with material.

Create VRayProxy with material.

Load VRayProxy Material.

 

surf-O-matic: a free tool for animators

3
votes

 
Surf-O-Matic it's a free tool for all ANIMATORS to play with animation principles. Hope it can be a funny way to improve weight shift and balance in animation! If you like it please share with the community. THANKS for watching!
-gianpaolo

Simple Traffic

4
votes

 

 

 

Hi All!

This is my first full-length script, and i hope that it will prove useful.

Best regards.

Lets Play With Array

7
votes

A simple MaxScript tutorial that I wrote to help on question posted into the ScriptSpot forum. Of course, I written it in PDF file and also to facilitate the readers, in manner what allow to read it without bound the context to the forum topic. I was try as well to make it simple for the novice coders. I hope you learn something from it.

Best Regards,

Anubis

ClaverTech-Crack

3
votes

699 524
I made this tool to help me quickly crack up an object while maintaining material ids and uvs for the outside surface and inner fractures. it simply creates a series of planes with noise and probooleans them from the object. works pretty well, though i did add a backup button for incase a bad boolean operation happens.

Limitations include: this tool only works on one piece of geometry at a time.

Modifier Auto-Select

2
votes

This is a tool I put together because sometimes you have to work with modifiers on multiple nodes and the modifiers aren't at the very top of the stack. You’re constantly having to select the node and then selecting the proper modifier. Prime example of this is when you have a turbosmooths on top of all of your geometry while you are either skinning or modelling. It would be much easier, and save quite a bit of time, if every time you selected a node you just automatically were on the skin modifier or edit poly modifier.

Path Node Offset

4
votes

Max script for constraining a node to a path and duplicating as much as you want along the path with proper offset values.

This tool has all the option for path constraint. Later the constraint can be collapsed.

Image Tracer Script

13
votes

GTools_ImageTracer Script
The script takes an image and creates a spline representing the contour of the black pixel areas.
The image must be black and white, if its not it will get convert it to black and white.
You have control on the image resolution and the threshold value. Once the image is traced you can smooth and optimize the resulting spline
UPDATES:
v 1.01 , March 04 2010: now you can optimize and smooth shapes with more then one spline in it.

Simply Cool Uv Tool

4
votes

This is my first script.Made for fun. Actually i needed to move selected uv clusters exactly 1 uv tile in witch direction i choose so i made a script. And added a few things...

To install it go to Maxscript/RunScript and then run it. After that go to customize/customize user interface and under category choose "Simply Cool"

Its pretty much self explanatory

Broken Wall Creator

2
votes

Use only the top view to create the broken wall because of some bugs.

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