3ds Max | All

MCG PMesh

0 votes

While this may not be quite so polished, it may get you out of a tight spot if you just MUST apply some modifier to Particles...hence they have to be turned to mesh.

Sorry, Max 2018 ONLY.

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

(or drag n drop...whatever)

Then can be found as PMesh in modifier dropdown list)

Edit curve control

3 votes

Edit curve controls in bigger, resizable window:

Curve edit

SubMaterial Picker

2 votes

Hi All,

That's a small tool that allows you to pick a sub material from viewport instead of the multimaterial. It automatically loads the material in SME or CME (depending on what you have open). Holding "Shift", will act similar to default picker and it will load the source material.

This tool request came from Krešimir Jelušić on the Facebook group Stack (for more visit the link below). Dave Wortley (aka fb.me/MaxMadeEasy) also contributed with ideas and code. There is still some room from improvement but I'm not sure if I will have the time.

Make Grey

0 votes

This script will take all selected objects and make them grey by default.

I get fed up with going into the colour picker to turn objects grey as I work through a blockout. I made this so that I could do it with a single click.

The script will work as a button in the toolbar once setup.

Installation:

This script takes all selected objects and makes their wireframe and base colour grey if no materials are applied.

To add it to your Max, drag the .ms file into the 3Dsmax viewport.

MCG Body Snatcher

0 votes

Need a hand ? Call the Body Snatchers... How about a head, arm...or leg...yeah you can model them from scratch...or just use these...

Installation:

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Create>Geo>Vu

No need to call the police, all body parts come from MakeHuman

http://www.makehuman.org/

MCG Silly String

0 votes

Video should explain it......

Angle Controller

0 votes

A simple MCG controller to allow the user to put in angle numbers without having to convert them to radians first or using a script controller.

Installation: Google how to install an MCG file if you don't know.

Compatible 3dsmax 2016 EXT 1 +

Max CP

0 votes

This tool copy and paste objects between many 3ds max windows. You can add a shortcut like ctr+c ctrl+v.

Script 3ds max V-ray material library

2 votes

Hello!

Brought to mind this script VrayMatLib (V-ray material library)

Now works in all versions of 3ds max.

Checked for serviceability in version 2014, 2016, 2017.

There are instructions in written and video instruction.

Use your health!

MCG Renderable Points

1 vote

No the question isn't WHY...but rather WHY NOT all these years. Since there's RenderableSpline, why not Points ?

Installation: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudH...

Then can be found in Modifier dropdown list. It will work on Mesh/Splines, even if your mesh consists of all isolated verts...there's no requirements for proper 'polys'.

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