3ds Max | All


0 votes

Simple tool to cyle trough viewports with zoom selected option.

Deviate Verts

1 vote

Deviate Verts is a free scripted geometry plugin for 3ds Max 2016+. This plugin is similar to a Noise Modifier except it has options to enforce vertices to get offset similarly per face.

MCG Sweep Scale

1 vote

You can use a Sweep to loft on multi-curve spline....but you lose the Scale functionality of the normal Loft. Enter this....MCG Sweep Scale.



Then can be found in modifier list (naturally, you should add a Sweep first)

Batch Step files Import

1 vote

Batch Import/Export Step files to fbx/obj

FumeFx to Deadline submitter

0 votes

This module allows you to submit FumeFx containers to Deadline. It can submit three jobs per container: default, wavelet and render. It will also create dependencies between these jobs.
It automatically creates a folder structure to all simulation and render files.
You can submit different versions of your simulation.

Also included module for quickly switching between your simulated versions.

UV Normalizer

0 votes

:Created By: Manu Pratap
:Company: Dhruva Infotech.
:Site: http://dhruva.com
:E-mail: [email protected]
:Script Name: [UV_Normalizer]

This script is written to find out the Texel Density, Area of Geometry and Area used by the Pixels in UV layout
and normalize them according to a chunk-texel density or cluster-texel density.
NOTE:- How to use it?

MaxMounts Pro

1 vote

3dmax Vray To Unreal Engine Converter and Vertex Color Baker

1 vote

This script can convert Vray to Unreal engine Materials and geomerty, Bake AO/GI/CustomShader to vertex Color/alpha or to texture. Also you can place All scene objects in Unreal like in 3ds max Scene in one click.


0 votes

This MCG creates a bounding shape around your Spline. It was originally designed for splines...but you may use it for Mesh as well. This has the advantage over BBox as BBox cannot conform to the contours of your objects.

Installation: Scripting>Install Max Creation Graph...

Then can be found in Create>Shapes>Vu

Use it to obtain a 'footprint' of the object...or feed that footprint to Utility>Measure and get the length of the Bounding Shape.


3 votes

PolySmoother is a tool to work with Smoothing Groups. It allows you to preview the model Smoothing Groups with different colors, select, modify and optimize them in an easy and quick way.

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