Tagged 'converter'

V-RayMtl Converter

161 votes

V-RayMtl Converter 3 - the useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural (Revit), mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion V-Ray materials to Standard materials (which is very useful for game developers, modelers etc.)

View full list of currently supported materials and maps.

v3.4 update:

  • add support for 3ds Max 2019
  • added set "Glossy Fresnel" option to "On" for all V-Ray Materials in "Advanced Fix" section
  • added clear "Effect ID" override for all V-Ray Materials in "Advanced Fix" section
  • added set VRayFastSSS2 multiple scattering to "Raytraced" in "Advanced Fix" section
  • improved and speedup work "Fix Normal bitmap textures to VRayNormalMap" option in "Advanced Fix" section
  • changed licensing system for use in offline mode
  • more optimized code and improving for conversions

View full changelog

V-RayMtl Converter 3.0

BIPPY

64 votes

Bippy is a tool for converting FBX bone data onto a 3ds Max Biped and offeres serveral tools to help optimize this conversion pipline.
Its perfect for motion capture data when the client needs the data in a biped format.

The script in action:

The script in action

 

The Script's feature list includes:

Subobjects Converter

7 votes

v2.98 Fixed bugs in convertion of few objects. Исправлены ошибки с конвертацией в нескольких обхектах.




Converts subobjects by shortcuts.
Indispensable tool for work in the Expert mode.
Конвертирует подобъекты по горячим клавишам.
Незаменимый инструмент для работы в режиме Expert.

Material converter 1.xx

6 votes

Description:

Simple utility to make it easier to move scenes from a rendering engine to another. Some work have to be done in terms of materials or types of engines, but it will progress step by step. In the following table you can appreciate the possibilities of the script at this moment:

Help file explaining the whole process included with script.

UPDATED v1.24:
· Many Internal fixes

MultyConvertor

285 votes

MultyConvertor - allow to convert any materials, lights (objects) of any renders to any materials, lights (objects) and renders!!! It is all in one.

You can simple create *.mct (edit text file in any text editors and change extension) file for new render and facilities that support this type of rendering. See any *.mct in archive

Now you start the script and setup link properties from one render type to other. You can also use expression for translate value to other value or execute any max script expression.

Create Encrypting Max Script

29 votes

Simple script that allow the convert Max Script File (.ms) in Encrypting Max Script file (.mse).

create .mse

GTVFX-ANM_maxVRayCameraConverter

2 votes

 

 

Converts Standard Max cameras into VRay Physical cameras or the other way around.

When converting to Vray camera there is the option to use either FOV for Focal-Length.

 

 Updates:

2014-02-09:

Updated UI. Fixed a bug when converting the focal length of VRay camers to FOV for standard cams the built-in function within Max was marginally off causing a mis-match between the origianl camera and the converted camera.

ID Birlestirici (ID Combiner)

0 votes

CodeToString

0 votes

A simple utility to convert the buffered code in the clipboard to a string that you can paste and execute in your scripts.

Useful for generating rollouts and custom attributes.

Smart Vrmesh Converter

49 votes

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