Tagged 'timeline'

Extended Timeline

15 votes

This free script allows you to easily navigate in timeline. You can change the active time segment by dragging the slider, or zooming with your mouse wheel.

Bug report: [email protected]

Version info:
1.6.1 (2013. Apr 7.) Error in new scene fixed, callback event error fixed, zoom to selected keyframes works with biped objects.
1.6 (2013. Mar 19.) Available to Zoom to selected keyframes.

TimeLine Control

3 votes

Version: 1.0.6
If you have several animations in 1 file and want a quick way to switch between them, this script might be useful for you.
TimeLine Control lets you create a list of named time ranges. Also add, remove, rename and sort items in this list. List is stored in INI and automatically loaded on next opening of your max file.
Docks above max timeline for quick and easy access.

UI screenshot


2 votes

Sets up time-ranges in Max and embeds it to the max file.

Very useful tool when you have multiple time-ranges in your single animation file. Mostly used for games - but can be used for many other purposes as well.

Sometimes it's useful to have many animations of a character in one file - so its start and end positions match between the different animations. TimeRanger lets you choose which section of the animation to show in the timeline.

Timeline Addon

83 votes

Timeline Addon 2.0.8-42

Adds more functionality to the 3ds Max timeline. You can:

  • adjust timeline start, end, slider and length
  • navigate through frames and keys
  • move, select, align, reverse keys
  • set timeline bookmarks
  • show info about ram and cpu usage

Isolate Track

23 votes

Isolate Track

When an object has several “object keyframes” of different parameters at the same frame time (e.g. a morpher with multiple targets, or baseObject’s radius and segments animated), all of these keyframes are displayed as one “grey object key” in the timeline.

Isolate Track popups (under mouse cursor) a rollout that displays all the animatable tracks of the current modifier stack selection, and quickly isolates the selected track keyframes in the timeline.

Store Frame Markers

21 votes

This is a simple little floater that allows you to store and recal frames in time. By default it sets markers at 10% intervals across the timeline. Shift+Click to memorize a frame number.



Track Crawler v1.0

17 votes

TrackCrawler v1.0


This script works with 3dsmax2009 (with creative extentions) or 3dsmax2010 since they included soundtrax (as ProSound).

There is an older version of the script that works with previous versions but the SoundTrax plug-in is required.

It can be found here: http://www.scriptspot.com/3ds-max/lip-sync-helper-v0-33



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