Sets up time-ranges in Max and embeds it to the max file.
Very useful tool when you have multiple time-ranges in your single animation file. Mostly used for games - but can be used for many other purposes as well.
Sometimes it's useful to have many animations of a character in one file - so its start and end positions match between the different animations. TimeRanger lets you choose which section of the animation to show in the timeline.
Exporting to games often exports the viewed time-range only - so you can easily export multiple time-ranges using TimeRanger. Time ranges can overlap and you can have as many as you need.
1.Edit button - You can edit the time ranges and set up your own view per time range (camera or viewport). View Editor below.
2. Insert - place the TimeRange code into the file - so when the file opens TimeRanger pops up with the corresponding time ranges. After Inserting you need to save the file.
3. Remove - removes the code form the file. Save to take affect.
4. Load - closes the current TimeRange and loads up the currently embedded time-ranges that are saved in the file.
5. Export - exports Time-Ranger as a new Maxscript with the new Time-Ranger list.
1. Choose a Time Range. You can replace the chosen one, delete it, or add a new one after the selected one.
2. Add a description to your Time-Range (i.e. - Walk)
3. Start and End frames of your Time-Range.
4. Desired viewport or camera.
5. Add a new Time-Range
6. Replace the currently selected Time-Range with the new name or frame numbers
7. Delete the currently selected Time-Range
8. Sort the list of Time-Ranger by frames.
9. Apply changes and go back to the main window. Insert and Save the file for changes to occur.