Starting out big.
I've been working as a technical modeller for two months now, after a four year game design education. Speed and low polycount is crucial so, shortcuts are the key.
I've come across one problem, i wish to solve with scripting.
Converting animation constraints, ie look-at-constraint to keyframes.
This is because our in-house exporter and simulator can't handle dummies or that kind of thing.
The way i've been doing it is manually copying and pasting every rotation coordinate for 100 frames. It needs to end! rawr.