Tagged 'Scripts'

SplinePencil

3 votes

Allows Draw a Spline draw from a Bitmap image on grid...

A Powerfull Tool For PolyModelling

ToggleSelection

8 votes

Walks through the list of selection types. Like All - geometry - lights etc.. I have it binded to alt+- (cycle down) and alt++ (cycle up).

StandardMat

5 votes

Assigns material slot 1 to you selection and sets your wireframecolor to black.

SetFont

6 votes

Simply sets font type and size and color of the Maxscript listener and the Maxscript interface.

PolySmooth

7 votes

Works just like the meshsmooth script - except this on will turn on the meshsmooth option on a EditablePoly - so that you can work and simply toggle the smoothing off'n'on whenever you like. It will set it's default Itterations to view:1 and render:2.

OpenFile

3 votes

"The standard View Image File - opens my avi's in mediaplayer7... Even while I binded avi to mediaplayer 6.4 - (in WinXP) - this one will open ANY file to it's corresponding program based on what Window's thinks - not what Max thinks. It also has the open in RAMplayer entry - so that a selected file opens in the RAMplayer without having to open the RAMplayer and then load a file.

ModelMode

6 votes

"This one requires a setup and a bit knowlegde of script - you have to edit the script in order to get work - simply find out wich CUI you use and type that one where it says YOURCUIFILEHERE... can't miss :).

MeshSmooth

6 votes

This one assigns a meshsmooth modifier to your stack and sets view Itt. to 1 and render Itt. to 3. Now that's a simple script - BUT - this one returns to the subobject mode you worked in - for example vertice mode. So when you bind this to a shortcut (I have alt+' ) - you never have to leave your subobject mode - to toggle meshsmooth... wow :)

LoadMacroscripts

6 votes

Load's all all macroscripts - I used it when not all scripts were loaded properly on startup...

FaceSelector

9 votes

It tells you how much n-sided poly's you have - and let you select all 3 sided or all 4 sided poly's - or do a subtraction of - let's say - all 3 sided poly's. Works okay - but needs a algoritme - it's slow on big meshes... Based on Bobo's code and LightWave's interface

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