Tagged 'Scripts'

Import 3DS Sequence

3 votes

Imports a set of sequentially numbered 3DS files - creating an animated mesh in MAX.

Hierarchy Hold

6 votes

Saves and loads hierarchy information for selected objects.

File Sequencer

6 votes

Takes an arbitrary series of images as input - and generates sequential output - duplicating each frame a user-specified number of times.

Face Select

7 votes

"""Grows"" the selection area of a mesh to cover neighboring polygons. Useful for selecting only polygons which are connected with common edges."

Camera LOD

6 votes

Switches between different LODs (Levels of Detail) for specified objects - in the MAX viewport.

Audio Animate

4 votes

Creates a spline based on selected objects and animates the spline to an audio file - imitating the audio waveform.

Read Mo Cap Data

3 votes

Need to get some Motion Capture data into Max? This script might help.

Floater Example

2 votes

Want to lean how to script? This is just the frame work to get a floating window up on the screen.

Render Pass

6 votes

NOT COMPLETE This script breaks your rendings into three files - Color pass - Highlight pass - and Shadow pass. It isn't finished - it assumes all the lights had the shadows turned on. Fell free to finish it if you like.

Object ID's

7 votes

This script changes the GBuffer channel of objects in the scene. A must if your compositing with effect* using RLA images.

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