Tagged 'Scripts'

Path Repeater

3 votes

This script is similar to the Path Snapper except this one animated the objects along a spline. I created this one to do luggage moving along a treadmill in an airport.

Frame Jitter

6 votes

This simple render effect will move your rendered image around randomly. It can give you the effect of film jittering in the projector's sprockets. Simple but effective

Path Snapper

7 votes

I needed to make a row of teeth once so I wrote this script. It will take an object and create copies of it along a spline. You can then move the spline to control the positions of all the objects. Very handy.

Face Shifter

8 votes

This was my first real script. It's specific to a characters face that I created for SIGGRPH 98. (file included) This script uses sliders to control a characters facial expressions. It's can be modified to fit other characters. Theres also a tutorial fo

Clusters

10 votes

This script creates a dummy object that lets you control an area of a mesh (Using solf selections) Very simple script. Give it a try.

Morph Shape Creator

14 votes

Ever want to speed up a deforming object? Gotta export to a game that doesn't handle skinning? This script will create a morph object from any deforming mesh.

SimCloth with Ruff UI

8 votes

This script is VERY cool. Created by the Chaosgroup

Hand Controller

8 votes

The first of these scripts creates hands from boxes. You can link them to any character. The second script controls the fingers with a few sliders. This one has saved my ass many times. NEW Features! Support for 3 -4 - or 5 fingers. Supports multiple h

Mechanical Tool Set

7 votes

Assembly Animation Assistant - Script - For creating assembly animation quickly - great keyframe tool for general purpose though. Ability to render Assembly Schemes.

Combined with Mechanical Material Library for quick metal/transparent/color-coded material assignment.

Paint and Effect Shell Launcher - Macroscripts

13 votes

Icons and MacroScripts to Launch Paint* and Effect* directly from Max toolbar. Edit the script to set Paint* and Effect* paths...

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