Tagged 'attach'

QuickAttach Suite

0 votes

QuickAttach Suite v2.0

THE CORE FEATURE: This script features Dual-Mode Workflow. Use a standard Click for an instant, Undo-supported merge of small selections. Use Shift + Click for the Heavy Duty Mode: it temporarily disables the Undo stack, clears your RAM incrementally, and safely merges millions of polygons without freezing or crashing 3ds Max

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

Stick Locator

23 votes

Stick Locator
=============
version 1.2

written by Mayec Rancel

(macroScript)

Description:
Creates a point dummy, and parents it to the reference object's vertex/center,
using controller expressions.

This is useful to parent other objects to a specific part of a deforming
mesh, or an object whose transforms have been 'baked' (e.g. point cache).

I have found it specially useful, in FX work, for particle/fluid emitters.

Notes:
- Only the 'center' method can be used with splines.
- When using 'vertex' method, the dummy's rotation will align to the

MergeWrap

1 vote

A much simpler version of "Simplygon". Script created to convert multi draw call characters into single draw call characters. Uses buit in 3ds max automated uv packing, and skinwrap to transfer skin data from many objects into one final object. Bakes new diffuse map out of all the diffuse maps the source model contained.

attachSelectedObjects

11 votes

Takes your current selection and attaches the objects together. Works on geometry and splines.

PipeSystem

2 votes

Pipe System

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

BadShell: Nested Shell and Multimaterial Detection

2 votes

Detects and selects objects with nested shell and multi materials so they can be addressed by the artist.

Attaching objects to particles

25 votes

Tutorial on attaching objects to particles. Essentially using physical objects, but having particles drive their animation.

Attach All Selection ( maxscript )

0 votes

- Attaches selected objects
- Attaches groups and splines to a single geometry
- Create a button or assign a script to a hotkey

Attach Selected

0 votes

3dsMax Script for Attaching Selected Objects .

- Works on Geometries and Shapes .

- The First Selected Object will be the Main Object .

Sometimes when using Other Scripts for Attaching Objects you get wrong materials when containing Multi Sub Materials , So I made this Script to solve this Problem .

- After Installing , the script will be add to QuadMenu 1 (RightClick Menu) "Attach Selected" .