Tagged 'attach'

UniAttach-Detacher

14 votes

v2.6
Improved Attachment algorithm for a large set of objects
Added a geometry filter in attach to avoid errors
Улучшен алгоритм аттача для большого множества объектов
Добавлен фильтр геометрии в аттаче для избежания ошибки

Using single hotkey for Attach/Detach
Используя единственную горячую кнопку для Attach/Detach

Attach by Same Material

0 votes

Attached all geometry with the same material to the currently selected object. This collapses to editable poly first, so make sure you're cool with that before you click. :)

Created for merging objects in heavy architecture scenes recieved in Max format with large numbers of individual objects.

PipeSystem

2 votes

Pipe System

A 3dsMax-Tool written in MaxScript

 

2017 April 03 - Tommy Dräger

MaxMail

2 votes

I'm working on a mailscript in my spare time.
I have figured out how to send mail
This is not yet with a ui, but this is a function you can use in your scripts. This is written with dotnet and maxscript.

Quick Attach

11 votes

This script quickly brings together a large number of objects. just this script can be used to reset Xforms.

Attach_to_face

4 votes

 Attach a Point Helper to Surface
of an Editable Mesh

 

Combine

2 votes

This tool is derivated from EchOoo and Multimesher,

I have it since I released these two tools and use it a lot in production, so I think it’s gonna be useful for you.

It’s very helpful to combine multiple animated meshes into one, without loosing their animations and deformations.

Features :

MergeWrap

1 vote

A much simpler version of "Simplygon". Script created to convert multi draw call characters into single draw call characters. Uses buit in 3ds max automated uv packing, and skinwrap to transfer skin data from many objects into one final object. Bakes new diffuse map out of all the diffuse maps the source model contained.

id_changer

4 votes

Selecting or applying material ID's with one click!

Rollout with button grid for selecting or setting material ID's of selected polys up to ID 24. Works with editable poly only. Displays selected poly's material ID if they're same.
Ctrl + click add specific IDs. Alt + click deselects specific IDs.

Examples:
Want to set some specific material ID up to 24 to selected polys? One click.
Want to select polys with same material ID's of selected poly? One click.

Quick Collapse

34 votes

QuickCollapse is a maxscript Struct with a few functions to speed up collapsing large numbers of objects, it provides feedback in the listener window so you can see progress as it goes.

Run script will trigger ‘CollapseSelected’ on your current selection. there isn’t much Error Checking involved, so filter your selection for meshes, and remeber that it SHUTS UNDO OFF for the collapse so that we dont have RAM overruns on large objectsets, so save/hold first eh?

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