Tagged 'anubis'

Hierarchy State

31 votes

Hierarchy State

Good for backup/restore scene objects hierarchy

Quick Include/Exclude Lights

30 votes

qIEL_1.1

Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).

Random(De)Select

51 votes

Random(De)Select

Random Select/DeSelect objects by percentage with a few precise options

Fetch Selected

33 votes

Fetch Selected

Good for large scenes where Hold/Fetch is more stable than Undo/Redo
Brief feedback printed to the Listener

Select More Target

11 votes

Slim (self explained) selection assistant.

SMT

Commonly useful when select target lights, cameras or tape helpers,
or any objects with (older) Look_At transform controller applied
and you wish to select their targets as well.

ML2ME (Material Library To Material Editor)

27 votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

Instantly Auto Edges

27 votes

Performs auto edge on all selected Editable Meshes,
making imported Revit or AutoCAD meshes more readable.

WireFence

62 votes

Create easy WireFence shape (Editable Spline).
WireFence

Modifiers Switch

30 votes

Turn On/Off in Renderer, Views or both, all or selected modifiers by class.
Modifiers Switch 2

Version 2.0

  • added option to switch both (in rend. + views)
  • also added a button to launch the tool in a new floatable dialog

Grab Hierarchy

27 votes

Selecting whole heirarchy by picking one belonging object.
Similar to Sergo's "Pick Hierarchy" script but simplified code.