Tagged 'obj'

miauu's Manage Links

7 votes

 

Batch Export Any Format

1 vote

To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.

Link for Batch It Max : http://paulneale.com/scripts/batchItMax/batchItMax.htm

Batch Exporter

6 votes

Select by Color and Move objects to Layer

1 vote

This simple script lets you choose a wirecolor by an object (like "Select by Color") and select all objects with the same color. You can move the selection to levels we have chosen.

 

 

miauu's Batch Save/Export OBJ/FBX/3DS/MAX as OBJ/FBX/3DS/MAX files

6 votes

 

 

Batch save or export selected .obj, .fbx, .3ds or .max files an .obj, .fbx, .3ds, .max files.

V-Ray MultiMatte / Object ID Manager

1 vote

V-Ray MultiMatte and Object ID Manager.

Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:

- Easily set IDs on all selected objects.
- Select objects by their ID.
- List all IDs in the scene
- Clear IDs
- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!

v2.0:

- Refined UI
- Added incremental add and use next available ID option 

Print BoundingBox and Obj Name

1 vote

This script prints in .txt or excel format the BoundingBox of selected objects or groups of objects.

Script required by Jake2806 (http://www.scriptspot.com/forums/3ds-max/scripts-wanted/export-dimensions-to-txt)

Liked Category OpenCUI

1 vote

To continually not found among heaps of categories that category into which most inputs for setup hotkeys. For instant access to the category Customize-> CustomizeUserInterface-> desired category ...

Чтобы постоянно не искать среди кучи категорий ту категорию, в которую чаще всего залазишь для установки хоткеев. Для мгновенного доступа в категорию Customize->CustomizeUserInterface->Нужная категория...

Obj-Exporter

0 votes

This is a custom obj exporter I wrote a while ago for exporting models that is compatible with some game engines, it was written specifically for the game lineage II..but it suppose to work with most Unreal engine based games.

J3D Moya

2 votes

======================= Overview =======================
It transfers geometry and animation (cameras, meshes and vertex animation) back and forth between modo, Maya and 3dsMax. It also sends geometry to Mari.