Tagged 'plugin'

PolyDetail

10 votes

PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush.

Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes.

Product geometry is in polygonal format so you can easily adjust it with standart modelling tools.

With 12 default ornament brushes you can easily create cool looking ornaments or if you want you can add your own custom brushes for a large variety.
Rotation and twist settings helps you achieve interesting details with minimal effort.

Pipelicious

-10 votes

Ringer

-12 votes

Ringer is a 3ds Max geometry plugin, designed to make it easier for users to create various tech like motion graphics, but the tool isn't limited to just graphics.

SpiroTube

8 votes

Creates a cylindrical mesh, created around a series of X, Y and Z positions which are defined by 3 different functions. The functions can be easily changed using 7 variables (Segments, M, N, P, Q, H and T) which are all spinners.

Weight Pro v2.0

5 votes

WeightPro is a 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices.
It allows you to make adjustments during posing in realtime.

Available for 3ds Max versions: 2013, 2014, 2015, 2016.


Chamfer Tube

4 votes

plugin script, simpleObject ChamferTube

Helper Maker

22 votes

Creates a new Helper from a template object.

Ceramics

3 votes

plugin script, simpleObject Ceramics

Overnight Batch Render

2 votes

SubSpline 3dsmax script - banner

Full rendering job while you sleep!

 

Description

Overnight Batch Render is a simple yet powerful batch rendering tool for 3dsMax, capable to process multiple scene files sequentially on a single computer.

DeltaMushToSkin

7 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


Syndicate content