Tagged 'morpher'

Morpher Update

15 votes

This script was developed where morph targets are to be updated in between the animation phase. This script lets you to update a desired morph from another max file retaining it's animation. Also new morph targets can be added without having to merge and delete them by the user

VertexSymmetry

12 votes

This script use for morpher symmetry + video Tutorial Transform move (Left to Right) (Right to Left) 

FacialMorphControls

9 votes

Enhances the Morpher modifier UI - along with some additional features. Good tool for character animators.

When you select an object with a morpher modifier (with multiple animated channels) -
by default - keyframes of all the animated morph channels appear cluttered and
mixed up in the timeslider. Ver 2.0 of my script allows the user to selectively

AK-Add data to all morpher channels

9 votes

this script adds the data in 100'th channel of morpher to all the other channels of it.

It copys the main object, names it as "new head", extracts every channel with chennel 100 added to it; then applies morpher to "new head" and pics all new morph targets while respects your original channel names.

in this case i created a head and added a few morph targets...

Morpher Utilities

9 votes

A set of tools to work with the morph modifier.

Features:

  • Put an edit poly over the morph modifier to make any changes, then use the script to collapse the edit poly keeping the morpher operational. 
  • Extract the shapes to work on them separately and then load them again with one click. 
  • Skinwrap an object on another with a morph modifier, then convert the skinwrap to a new morpher.
  • Copy the animation track from one morpher to another, matching channels by name or number.

Known issues:
morpher channels with spaces on the name cause an error.
I hope you'll like this. Please comment!

SpeechBot

7 votes

 A script to load and save animated morph data

For many years, I have used the same system to deal with lipsync within production, and it is with great pleasure that I release it to the community now. This script will take a character that uses a morph modifier for lipsync and save the data to XML. This can then be re-applied at a later stage.

Morph UI Creator

7 votes

A maxscript to Auto create morph UI.
Multiple UI types : 4, 3 and 2 morphs linker.

Blend Mesh

7 votes

BlendMesh

Instead of morphing between two nodes, this modifier allows you to morph between a state of the model before adding one or multiple modifiers and after that (provided that they don't change the object's topology). It works with soft selection – you can select just a part of the mesh to be changed. Up to 30 states in the stack can be saved on a single node, there are 30 data channels to choose from

pX Quick Morph Sliders

5 votes

Free MacroScript for automated creation of sliders controls using shapes. Only a few  clicks and you'll have controls wired to morph channels.

 

Morpher Floater

3 votes

 

 

 

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