Tagged 'Matte'

Quick Passes

121 votes

 

Easy rendering of commonly used render passes for compositing.

Quick Passes support Default Scanline, Mental Ray Quicksilver and Vray renderers and Materials.

Quick Passes can render:

Render Passes and State Sets Tool

36 votes

***JUST UPDATED TO ADD THE OPTION TO STORE THE PASSES AS STATE SETS***

A tool to render or store the following passes as State Sets:


  • Matte
  • Shadows and Reflections
  • Shadows
  •  Reflections
  • Z Depth
  • Fast Skin Subsurface Scattering
  • Ambient Occlusion
  •  Normals

Quick Mask

72 votes

Quick black and white mask from the selected objects

Quick Mask

Now support XRef Scenes

MPManager (Matte Pass Manager)

51 votes

This script creates Matte Passes by layers, and works with xrefs!

Power Masker

5 votes

The 3dsmax UI only allows you to set material effects ID up to 16 channels. The VRayMtl allows you to go beyond this using the effects ID override but other types of materials don't have any UI to adjust this. This tool using a backdoor into 3dsmax to set the effects ID beyond the 16 limit imposed by the UI.

This means you can create masks for every material in your scene. Using this tool you can either assign effects IDs by hand or just press to automatically create them and their mask render elements.

V-Ray MultiMatte / Object ID Manager

1 vote

V-Ray MultiMatte and Object ID Manager.

Handling ObjectIDs in Max can be a hassle. This hopefully simplifies life for you. You can:

- Easily set IDs on all selected objects.
- Select objects by their ID.
- List all IDs in the scene
- Clear IDs
- Automatically clear out old MultiMatte Render elements and recreate only the ones you need in the scene!

v2.0:

- Refined UI
- Added incremental add and use next available ID option 

Vray Matte Pass on Selected

13 votes

A script to help speed up the process of making a simple Matte Pass in vray. It has a button effect similar to the Isolate command, but instead of hiding all other objects, it sets their Vray user properties to Matte Alpha -1.

 

Monster Matte

23 votes

Scene Explorer Filters

2 votes

Simple script which add two new filters to Scene Explorer. 

Matte - show if object is matted or not (V-Ray)

Object ID - show object id

If you have any idea for another filter just let me know :)

...to install put the sript to your startup script folder and then you will find them in Customize->Configure Collums in Scene Explorer

Color Range

0 votes

Submitted twice. Original post:
http://www.scriptspot.com/3ds-max/scripts/mapped-wirecolor-range

Any knowledge on how to delete this post would be greatly appreciated.

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