Tagged 'Material Editor'

MatShift

22 votes

MatShift is a thin pack of ops for shifting materials
between Scene, Material Editor slots and current Library.

Populate MEdit Zorb

22 votes

Populates the Material Editor with the scene materials, or selected object materials. Has option to offset the materials placed in the material editor (usefull if there is more than 24 scenematerials). NEW: Added Material Editor Offset so it will dump materials starting at the specified slot

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

[Another] Get Material from Selected

-13 votes

Well everybody already know what it is . its put selected object (many object) material to medit [material editor]. I make the script as small as posible so the script work faster n efficient as posible. check the script for the source.

thanks and happy scripting.

Edit : Thanks as always to anubis to give me a support

MeditCleaner

12 votes

Cleans unassigned materials out of the Material Editor, replacing them with a gray standard material with default name. Leaves assigned materials intact.

Reset Windows

30 votes

Hello!

 

Ever lost your material editor? chances are that you've moved from having two monitors down to just having one, and before you've removed the second monitor you haven't moved your 3ds max windows back onto the primary monitor.

This script is simple in its goal to move all max windows onto the primary monitor, and save you entering playstation cheat code like keystrokes to get them there.

 

usage :  simple drag into your viewport.

 

Josh.

 

Open Clean Material Editor Zorb

13 votes

Very simple little script. Put this next to your "open material editor" button and you can now open a pre cleaned material editor. Saves you waiting for big maps to load if you have some chunky materials in your editor.

RH Opacity to Alpha

11 votes

This script will collapse the opacity and diffuse textures into one 32bit texture. It works with multi materials and standard materials. Just select an object and run it.