Material Editor

SMES - Super Material Editor Switcher

10
votes


 
Having a way to compensate for the (stupid) 24 material limit in 3D Studio is always a big request, so here's a script to do just that.
 

ML2ME (Material Library To Material Editor)

8
votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

MatClean

6
votes

MatKill v1
A little script I wrote to control materials and wire colors.
I'm sure I'm not the first jr script writer to think of this...

MatKill is now MatClean v1.1

Here’s a break down of each button.

Clean Editor: Resets all material editor slots (does not pay attention to selection)

Copy/Paste Material to File

5
votes

This script was inspired by Copy/Paste Obects v0.2 by Christopher Grant .

MatShift

9
votes

MatShift is a thin pack of ops for shifting materials
between Scene, Material Editor slots and current Library.

Material Tweaker

11
votes

A very useful script for making lots of material adjustments. It works with Vray material, Standard material, & ArchDesign materials.

This script was recently created during a production to save a ton of time making massive material changes.

Material Editor Manager, MEM

14
votes

This script was developed due to a better usability of 3dsmax's material editor.

RH Map Node Renamer

6
votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

Reset Windows

11
votes

Hello!

 

Ever lost your material editor? chances are that you've moved from having two monitors down to just having one, and before you've removed the second monitor you haven't moved your 3ds max windows back onto the primary monitor.

This script is simple in its goal to move all max windows onto the primary monitor, and save you entering playstation cheat code like keystrokes to get them there.

 

usage :  simple drag into your viewport.

 

Josh.

 

Populate MEdit Zorb

7
votes

Populates the Material Editor with the scene materials, or selected object materials. Has option to offset the materials placed in the material editor (usefull if there is more than 24 scenematerials). NEW: Added Material Editor Offset so it will dump materials starting at the specified slot

Syndicate content