Tagged 'Material Editor'

Material Texture Loader

3 votes

The Material Texture Loader is a 3ds Max script designed to quickly load in textures, create a material and apply that to your scene. It works well for a PBR texture workflow, but it can be used for any type of texture that needs to be loaded as part of a material.

Features

Reset Material Editor

2 votes

Show Materials for selected. Just 1 click!

5 votes

A very simple but EXTREMLY USEFUL script you will use all the time!

With just one click it opens the Slate Material Editor and displays all the materials for the selected objects well organized in a clean view.

Forget about the annoying material picker tool. Add this simple button to your toolbar and every time you want to see the material/s for your current selected object/s just click the button and... Voila!

It will save you a lot of time!

Copy/Paste Material to File

18 votes

This script was inspired by Copy/Paste Obects v0.2 by Christopher Grant .

Material Tweaker

33 votes

A very useful script for making lots of material adjustments. It works with Vray material, Standard material, & ArchDesign materials.

This script was recently created during a production to save a ton of time making massive material changes.

ML2ME (Material Library To Material Editor)

27 votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

SMES - Super Material Editor Switcher

47 votes

 

Having a way to compensate for the (stupid) 24 material limit in 3D Studio is always a big request, so here's a script to do just that.

 

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

[Another] Get Material from Selected

-13 votes

Well everybody already know what it is . its put selected object (many object) material to medit [material editor]. I make the script as small as posible so the script work faster n efficient as posible. check the script for the source.

thanks and happy scripting.

Edit : Thanks as always to anubis to give me a support

MatShift

22 votes

MatShift is a thin pack of ops for shifting materials
between Scene, Material Editor slots and current Library.

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