Tagged 'Material Editor'

RH Map Node Renamer

27 votes

It takes the material assigned to the selected object and assigns the name of the object to it. Then it checks if there is a bitmap texture assigned to "Diffuse", "Specular Level", "Opacity" and "Bump". If it finds a bitmap texture in the slot it renames the bitmap texture node to "Color", "Specular", "Opacity", "Normal". Then it also renames the textures asigned using the pattern "NameOfTheObject_NameOfSlot.*" ex. SmallBox_Color.bmp

Show Materials for selected. Just 1 click!

2 votes

A very simple but EXTREMLY USEFUL script you will use all the time!

With just one click it opens the Slate Material Editor and displays all the materials for the selected objects well organized in a clean view.

Forget about the annoying material picker tool. Add this simple button to your toolbar and every time you want to see the material/s for your current selected object/s just click the button and... Voila!

It will save you a lot of time!

SMES - Super Material Editor Switcher

47 votes

 

Having a way to compensate for the (stupid) 24 material limit in 3D Studio is always a big request, so here's a script to do just that.

 

ML2ME (Material Library To Material Editor)

27 votes

Quick load Material Libraries to the Material Editor.
Quick code just from scratch as well.
Generally useful for all people that found 24 ME slots for not enough.

ML2EM

[Another] Get Material from Selected

0 votes

Well everybody already know what it is . its put selected object (many object) material to medit [material editor]. I make the script as small as posible so the script work faster n efficient as posible. check the script for the source.

thanks and happy scripting.

Edit : Thanks as always to anubis to give me a support

MatShift

22 votes

MatShift is a thin pack of ops for shifting materials
between Scene, Material Editor slots and current Library.

Material Tweaker

35 votes

A very useful script for making lots of material adjustments. It works with Vray material, Standard material, & ArchDesign materials.

This script was recently created during a production to save a ton of time making massive material changes.

Multi/Sub Object Material Creator

8 votes

Hi all. Here's my Multi/Sub Object Material Creator.

V.05 Updated UI to a less cumbersome version so it's easier to use. Kudos to Tassel for development)

V.04 Updated to include the option for Mental Ray material preset.

Ui tweaks to seperate the materials It now produces a random colour for each material (thanks to br0t)

Added the option to name your material (thanks to br0t)

V.03 Updated to include Mental Ray materials!

Scene Clean

35 votes

Formerly Mat Clean, which was formerly Mat Kill.

*Indicates its newer-ish

*Collapse Stack(s): Collapses the selected objects, or if nothing is selected it will prompt to collapse all objects (even hidden).

*Pivot to World Zero (left click):
Sets the pivot to the lowest point in a mesh, then center, then moves the object to the center of the world zero point.

Populate MEdit Zorb

21 votes

Populates the Material Editor with the scene materials, or selected object materials. Has option to offset the materials placed in the material editor (usefull if there is more than 24 scenematerials). NEW: Added Material Editor Offset so it will dump materials starting at the specified slot

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