Tagged 'I/O'

Turbo Squid Max Scripts

6 votes

"Allows you to prepare and package your models from directly inside Max. They will cut thumbnails - count polys - and zip up your assets quickly and efficiently."

batchImporter

10 votes

Imports all the known local formats from any folder to your current scene. To use just select a folder - if it's importable it imports it...

Import 3DS Sequence

3 votes

Imports a set of sequentially numbered 3DS files - creating an animated mesh in MAX.

Lightwave Camera Reader

4 votes

This script reads camera data from LightWave 5.x into Max

XrefBoxMode

3 votes

Toggles boxmode on and off for scene xrefs.

WriteCSM

16 votes

Export utility for exporting .CSM (Character Studio Marker) motion capture data from any object selection.

Mass Export

4 votes

Exports all MAX files in a directory to the specified file type.

DEM Import

8 votes

Digital elevation model DEM binary files import and map projections modifiers ( ellipsoidal Lambert conical -ellipsoidal universal transverse mercator - sphere2plane - with user defined ellipsoid and datum transformations handle)

XRefHidden

5 votes

Toggles hidden on and off for scene xrefs.

AnimationRangeExporter

9 votes

This script is designed to assist in exporting character animations for games. The basis of this script is that it creates a note track for the rootnode. Note keys for this track will determine the START and END of your designated (named animation). You can quickly go to each named animation via the dropdown list. Export Int will export the current named Animation.