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Takes any max file in a specified directory (or recursively through a directory tree) and merges into your current scene any object with a specified wildcard.
Submitted by Randy Sanders on Fri, 2006-10-20 20:45
8
votes
"The Maximum Vision rollout lets game developers create scenes in 3DS Max (tested on version 3.0-4.2) and export the objects and textures in the scene. This tool also creates a comprehensive INI file that allows game developer to read the information into their custom game engine to recreate the scene on the fly."
Submitted by Jack Palevich on Fri, 2006-10-20 20:45
3
votes
"This MaxScript imports Nendo .ndo files. It works with 3dsmax 4.x and gmax 1.x. Version 1.2 Added UI to swap axes. clean up geometry. Thanks to a tip from Chris Cookson. Now creates non-triangular polygons correctly."
This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.
This script keeps you from losing named selections during a merge. Just run the export script on the original scene - then run the selection importer on the destination scene.