Tagged 'I/O'

SceneRipper

9 votes

Takes any max file in a specified directory (or recursively through a directory tree) and merges into your current scene any object with a specified wildcard.

Maximum Vision

8 votes

"The Maximum Vision rollout lets game developers create scenes in 3DS Max (tested on version 3.0-4.2) and export the objects and textures in the scene. This tool also creates a comprehensive INI file that allows game developer to read the information into their custom game engine to recreate the scene on the fly."

ImportNendo

3 votes

"This MaxScript imports Nendo .ndo files. It works with 3dsmax 4.x and gmax 1.x.
Version 1.2 Added UI to swap axes. clean up geometry. Thanks to a tip from Chris Cookson. Now creates non-triangular polygons correctly."

Sequence Check

7 votes

Checks a list of numbered files - like rendered image sequences - for missing files.

FileIO_Save_Increment_Move_Current_To_WIP.ms

3 votes

This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

Open Last Autoback

8 votes

Adds a possible menu item for 'Open Last Autoback'.

XrefBoxMode

3 votes

Toggles boxmode on and off for scene xrefs.

UniMax IO

5 votes

A simple Homebrewed scripted Import/Export '.uni' format

Key word for the script 'Simple' nothing fancy.
Just geometry - a little uvw mapping with complete disregard for transforms - other than position.

NamedSelections Import/Export

2 votes

This script keeps you from losing named selections during a merge. Just run the export script on the original scene - then run the selection importer on the destination scene.

MigrateR3Colors

5 votes

"

  • UI INTERFACE WITH EXPLANATIONS!
  • Pick a MAX R3 CUI File (contains color info)
  • Transfer all R3 colors to a new 3ds max 4 CLR file with suffix "_324.CLR" (R3 to R4)
  • By default Uses "MaxColors
  • Syndicate content