Tagged 'I/O'

Kingpin MDX Importer

13 votes

"gmax script for importing Kingpin .MDX model files. features:

  • Either single base frame or full animation import
  • Automatic texture import
  • CastleWolfenstein MDC Importer

    4 votes

    "Wolfenstein MDC models are used for mapobjects - weapons - cutscene objects - player heads - powerups and more. The importer supports full mesh animations - textures and also has some basic tag import capabilities.

    jhOpenLastSaved

    12 votes

    Here is a super simple script that will auto open your last saved file when MAX starts up. You can also have it prompt you to open the last file.

    Render Matlib 2 HTML

    3 votes

    "Creates a HTML page with renderings from all materials in a matlib or maxscene. Useful for creating a catalogue to keep the overview about your materials."

    FileIO_Save_Increment_Move_Current_To_WIP.ms

    3 votes

    This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

    Batch Exporter

    12 votes

    This script export all max files included in a directory and all its sub-directories to a file format choosen by the user.

    Google Earth Exporter

    4 votes

    Export Google Earth models from 3D Studio Max 7!

    Screaming Drum

    6 votes

    This contains two files: A perl script to convert a MIDI file to TXT - and a MaxScript to animate an object based on MIDI data. Current version is limited to one MIDI channel.

    MAXScript Exporter

    4 votes

    Exports entire scenes or selected objects as a MAXScript file or a MAXScript Geometry Plugin.

    ASCReader

    4 votes

    3DS ASCII file import - fixed some bugs - implemented Batch-Import - autosaving to MAX file - Material support... Not encrypted anymore

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