Tagged 'I/O'

DWG Cleanup

20 votes

A one-click solution to cleaning up the mess the new DWG importer leaves behind for those not using DWG linking workflows.

IGES Batch Importer

4 votes

IGES batch import and save of files.

ILLUSION Exporter

8 votes

Exports 3D world coordinates as 2D screen coordinates to use as Position Data in the 'Particle Illustion' by Wondertouch.

BatchImportSTL

21 votes

This script was written by Larry Minton. It was originally called LoadAndSaveAll.ms.

I simply have made A FEW modifications to process .stl files.
The script imports all .stl files found in a given directory (and sub-directories, if desired), then saves them out as a .max of the root same name to the same source directory.
The import uses the most recent settings.

RIB Manager

4 votes

This is a beta version of the script that allows to export MAX's scenes
into Renderman RIB files.

DOES NOT WORK IN MAX 6/7

CameraTransfer

5 votes

Takes a camera and outputs it's movement to a textfile - which can then be read in by the same script and applied to a camera. This is useful for transfering camera information between different packages (in the future) or different releases of max - for example - converting an r4 camera to r3.

XRefMan

5 votes

Add and Edit Scene X-Ref objects en-masse.

NamedSelections Import/Export

2 votes

This script keeps you from losing named selections during a merge. Just run the export script on the original scene - then run the selection importer on the destination scene.

XRefUpdate

6 votes

Refreshes scene xrefs.

3DSImporter

6 votes

"Script for importing Autodesk .3DS files. The 3DS file format is one of the most widely used for 3D models - so you'll have no trouble finding modelling programs and utilities that can export to it. It's never been easier to get your models into gmax! Imports full geometry - materials with textures - keyframed animations - model hierarchies - lights - and smoothing groups

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