Tagged 'I/O'

MergeManager

8 votes

Helps managing X-Ref projects when network rendering - for example. Saves paths and filenames to merge plus other options. Written for inhouse production but it should be pretty easy to tweak if needed

XrefBoxMode

3 votes

Toggles boxmode on and off for scene xrefs.

Wavefront OBJ Importer

4 votes

"Script for importing Wavefront .OBJ files - together with their associated .MTL material definition files. Wavefront OBJ files can be exported from many different programs including Lightwave - Poser and Milkshape 3D. br>1.1 Update: Removed gmax specific functions. so it now works on 3DSMAX R3/4 & gmax"

ImportNendo

3 votes

"This MaxScript imports Nendo .ndo files. It works with 3dsmax 4.x and gmax 1.x.
Version 1.2 Added UI to swap axes. clean up geometry. Thanks to a tip from Chris Cookson. Now creates non-triangular polygons correctly."

MaxTo3DS

8 votes

This little scripts converts all the max files in a folder to 3ds file format.

Note: does not have a UI. Requires user to edit path to max files in script via text editor.

Merge by selection set

3 votes

"This script has two functions:

  • one is a new merge dialog that allows you to merge by selection set. It does miss some features of the max merge - see interface snapshot.
  • LoadSaveAnimation

    5 votes

    "A maxscript to export max animation curves to digital fusions .spl format and to import either max-exported .spl or fusion exported .spl files. Can be used to bake procedural or layered max animation out."

    BFF - Bobo's File Format

    28 votes

    BFF - Bobo's File Format - formerly known as Back From Five - is a MAXScript based object exporter under development.
    It lets you transfer basic object information between different versions of 3ds max using a MAXScript intermediate format.

    No importer is required!

    Save Last Render

    2 votes

    Instantly save the last rendered image with a unique timestamp

    UniMax IO

    5 votes

    A simple Homebrewed scripted Import/Export '.uni' format

    Key word for the script 'Simple' nothing fancy.
    Just geometry - a little uvw mapping with complete disregard for transforms - other than position.

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