Tagged 'viewport'

Modifiers Switch

30 votes

Turn On/Off in Renderer, Views or both, all or selected modifiers by class.
Modifiers Switch 2

Version 2.0

  • added option to switch both (in rend. + views)
  • also added a button to launch the tool in a new floatable dialog

Best Viewport Shading

20 votes

This script automatically changes the viewport settings to the best possible quality. If you happen to use 3ds Max 2010, you will also notice that some unsupported/hidden features have been activated, like real-time indirect lighting.

Put the file in your startup folder.

v1.1:
Fixed 3ds Max 2009 compatibility

showInViewportTextures

23 votes

showInViewportTextures

it is a gui botton to on or off material/textures previews in viewport.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* just you must have materialID equal to number of multimaterial list.

Anaglyph Previewer

42 votes


Swap background color

13 votes

Simple utility to set background color for ViewPort and/or Renderer.

mCam Grid -Composition assistance tool-

44 votes



mCam Grid -Composition assistance tool-

Hi everyone.

I wrote a composition assistance tool script.
It's a simple script that creates spline grids in front of the camera.

1. Center cross
2. Golden ratio
3. Rule of thirds
4. Simulcast safe
5. Custom

Five kinds of grids are displayed on camera viewport.
Please use it. and hope you like it!

-a postscript-

autoVP - MouseOver Viewport Switcher

50 votes

autoVP automatically switches the active viewport to the viewport the mouse is hovering over. This allows you to interact much faster with manipulators in that viewport, select objects, get properties, etc.

Script can be used 'as is' as well as be accessed by scripters (e.g. the function to get the viewport under the mouse is exposed).

UVW to Editable Splines

15 votes

Just a simple script that duplicates what you see in UVW editor in to Max viewport (editable Spline), usefull for ai exports for example.

Toggle Diffuse

23 votes

With Toggle Diffuse you can turn on and off all scene materials. It supports all Max's (except MentalRays)materials, plus VRay's and ThinkingParticle's. The avandage is that it searches through the materials' and maps' tree to turn on the first map that has an option "Show in Viewport".

Pflow Particle Count in Viewport Switcher

18 votes

A simple script to adjust the pflow viewport particle count in all/selected particle flow sources.
It will change every pflow source or only selected sources viewport particle quantity multiplier either by the spinner or preset buttons. oh and dockable too...