viewport

showNodeLabels

8
votes

Example for viewport labelsThis macroscript allows you to turn on text labels for specific scene nodes, so you can permanently see the node names in the viewport, even if they currently are not selected. This is for the viewport only (the labels will not render) and the label will follow the bounding box of your nodes, whether you animate them, or change their geometry in any other way.

Best Viewport Shading

6
votes

This script automatically changes the viewport settings to the best possible quality. If you happen to use 3ds Max 2010, you will also notice that some unsupported/hidden features have been activated, like real-time indirect lighting.

Put the file in your startup folder.

v1.1:
Fixed 3ds Max 2009 compatibility

mCam Grid -Composition assistance tool-

9
votes

mCam Grid -Composition assistance tool-

Hi everyone.

I wrote a composition assistance tool script.
It's a simple script that creates spline grids in front of the camera.

1. Center cross
2. Golden ratio
3. Rule of thirds
4. Simulcast safe
5. Custom

Five kinds of grids are displayed on camera viewport.
Please use it. and hope you like it!

-a postscript-

showInViewportTextures

4
votes

showInViewportTextures

it is a gui botton to on or off material/textures previews in viewport.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* just you must have materialID equal to number of multimaterial list.

Anaglyph Previewer

7
votes


Modifiers Switch

7
votes

Turn On/Off in Renderer or Views, all or selected modifiers by class.
ModifiersSwitch

Swap background color

5
votes

Simple utility to set background color for ViewPort and/or Renderer.

autoVP - MouseOver Viewport Switcher

7
votes

autoVP automatically switches the active viewport to the viewport the mouse is hovering over. This allows you to interact much faster with manipulators in that viewport, select objects, get properties, etc.

Script can be used 'as is' as well as be accessed by scripters (e.g. the function to get the viewport under the mouse is exposed).

For details, see the script source file.

Toggle Diffuse

5
votes

With Toggle Diffuse you can turn on and off all scene materials. It supports all Max's (except MentalRays)materials, plus VRay's and ThinkingParticle's. The avandage is that it searches through the materials' and maps' tree to turn on the first map that has an option "Show in Viewport".

***Bug fix for MultiMaterial / redraw views 20.03.09

UVW to Editable Splines

7
votes

Just a simple script that duplicates what you see in UVW editor in to Max viewport (editable Spline), usefull for ai exports for example.

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