Tagged 'viewport'

AutoPivot

0 votes


AutoPivot is a useful script for 3ds Max created to help you move easly object's pivot.

Description:

It includes two separate scripts that move the pivot to its center or to lowest point.
Unlike the standard 3ds command that uses the Selection Bracket, AutoPivot calculates the center of mass and moves the pivot accordingly.

Main features:

Viewport Toolbar

7 votes

Floating toolbar with current viewport settings.

Viewport Toolbar

Change Viewport Statistic

6 votes

With this script you can change the Viewport Statistic fast and easy without going to the Viewport Configuration Dialog.

Script idea: Eric Chadwick

Views Rotation + Auto Zoom Extents

7 votes

Assign these scripts to buttons of NumPad. Left=Num4, Right=Num6, Front=Num5, Top=Num8, Bottom=Num2.
Удобно назначить эти скрипты на кнопки NumPad таким образом, что Left=Num4, Right=Num6, Front=Num5, Top=Num8, Bottom=Num2


Now is not necessary to press the Zoom Extents Selected, when switching of view.
Теперь не надо нажимать Zoom Extents Selected когда переключаешь вид.

refPlane

5 votes

Grab Viewport (with alpha channel)

19 votes

The script that grab the active viewport and include an alpha channel was requested in cgtalk forum.

So, this is my attempt. Note that the script is not very fast. Test it and if you like it - use it. :)

ver.1.1 - can take a screenshot that's larger than the viewport resolution. - idea by Bigjohn

Show/Hide Maps

2 votes

Simple utility to quickly show and hide texture maps in the viewport, on selected objects or the whole scene.

Show/Hide Maps

0 votes

Simple utility to quickly show and hide texture maps in the viewport, on selected objects or the whole scene.

ProTrajectoryHandles

24 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

showInViewportTextures

23 votes

showInViewportTextures

it is a gui botton to on or off material/textures previews in viewport.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* just you must have materialID equal to number of multimaterial list.

Syndicate content