Tagged 'viewport'

refPlane

6 votes

Grab Viewport (with alpha channel)

19 votes

The script that grab the active viewport and include an alpha channel was requested in cgtalk forum.

So, this is my attempt. Note that the script is not very fast. Test it and if you like it - use it. :)

ver.1.1 - can take a screenshot that's larger than the viewport resolution. - idea by Bigjohn

Show/Hide Maps

0 votes

Simple utility to quickly show and hide texture maps in the viewport, on selected objects or the whole scene.

Create Camera from View

5 votes

If no camera is selected, creates a new camera from any view type, no matter if it's perspective view, ortho view or front/back/left/right/top/bottom. If a camera is selected, aligns that camera to current perspective view. Intended to replace the macro assigned to Ctrl+C by default.

Viewport Toolbar

10 votes

Floating toolbar with current viewport settings.

Viewport Toolbar

Viewport Overlay Grid

3 votes

Shows an overlay grid with a variable number of horizontal/vertical subdivisions over the active viewport. Safe frames are supported as well. To be able to click-through, freeze its object. Original idea: Changsoo Eun

Viewport Grid Overlay

RegionRenderPRO

6 votes

This tool allows you to render a scene using region-render and see results directly in the viewport. The idea was taken from Softimage XSI.

Max viewport performance enhancer

0 votes

**HOTFIX 2019.1.1 FIXT THIS ISSUE, NO NEED FOR THIS SCRIPT**

This script was made to fix the poor performance of the 3ds max 2019.1 viewport.
It accomplishes this by adding a mesh select to every geometry object in the scene. By doing so you will see a improvement by about 1000% depended on which graphics card is in the system.

*forest pack is not supported, you will need to manually delete the modifier from the forrest pack

made by www.jenshaerssens.com commissioned by www.BELLY.BE

Viewport Snap

2 votes

Viewport snap scripts snaps to the orthographic viewport that's closest to the current orthographic, perspective or camera view. It also frames current selection to fit into new view. If viewport that is snaps to is closest to the bottom or top orthographic views script will also try to detect the orientation of the current view and orient new view correctly.

This script is meant to replace repetitive task of switching to the top, side, bottom etc. views while modeling.

1 Click AO Render

3 votes

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