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Submitted by Mohsen Mousavi on Fri, 2006-10-20 20:45
3
votes
It is a small script wich let you change width - height and samples of all the Mr_Area_Spots in the scene or Turn their area shadow On or Off . very hany when you want to render your secene (wich has several Area_light) with different arealight parameters. So you change it for all in one pass .
Submitted by Adam Wierzchowski on Fri, 2006-10-20 20:45
5
votes
"Nurbs Light places omni lights on any NURBS surface (along iso lines) in order to simulate area light. This will result in soft shadows and GI look. Version 1.7 Update: all lights are created as instances - updating lights should work bit faster - also Cast Shadows checkbox bug removed.
Submitted by Matthew Chastain on Fri, 2006-10-20 20:45
4
votes
Just started to play with MaxScripting and thought it would be fun to make something.... Well - at least it is partly my work since it is a heavily modified version of DomeLight by Christopher Subagio. Now you can get light from a Plane!!
Select your objects and lights, choose I/E ops and check "Transfer..."
(if you like) to move existing obj(s) into the new I/E List.
Works on all geometry + renderable shapes (as original I/E feature designed).
With this useful and funny script, you can isolate in a ListBox, the category object in Geometry, Shape, Light, Helper, Camera and Space Warp in the viewport. We can select, rename and count the items in the scene. Useful in many work situation.
Submitted by Christopher Subagio on Fri, 2006-10-20 20:45
7
votes
Let's you quickly add or subtract a selection of objects to a selection of lights. Pick the objects that need to be added or subtracted - hit the first button. Choose to add or subtract - then hit the second button. Objects will be added to existing list - so if it's already got an exclude list - they'll be added to that. If it has an include list - well - they'll be added to that.