Tagged 'Lights'

LightMatcher

6 votes

LightMatcher will exactly match a 'Free Spot' to a camera. This is handy when using projector lights as an alternative to camera mapping.
1.21 fixes some stupid bugs

LightRigger

43 votes

LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer.  It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.

LightsOn - LightsOff

1 vote

Hi, this script turns lights in selection ON or OFF.
You can make a quick selection regardless of object classes. 

Enjoy :)
 
 

LightsOrder

4 votes

Lets you reorder the lights in the scene to define the first 8 lights used by Max and OpenGL in the interactive viewports.

LightTable

4 votes

Lighting inclusion/exclusion in a spreadsheet view

LightUtilities

7 votes

"A whole bunch of useful utilities relating to lights - including a lightboy type floater - utilities for turning your scene lights on and off en masse - removing unnecesary attenuation range clutter - and a viewer to let you view the influence of a particular light.

Light_List

6 votes

"This is an update of the original Light Listener script made by Frank DeLise.Changes: Name field expanded now supports longer names than the original 6 characters. Backup original version (Macro_LightList.mcr) before installing this."

MatchLightToView

5 votes

Works like the built-in 'Match Camera to View' command but for light objects.

Maxwell Light Lister v2.0

0 votes

Maxwell Light Lister is a lights manager for 3ds Max in which you can change most of the significant parameters for the lights of the scene. The original creator, Eric Mehl, developed a script that allows the possibility of listing 3ds Max native lights and also lights from Maxwell Render.

MeshTrace BETA

9 votes

"Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.
Updated for max 4.x by Ofer Zelichover"

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