Tagged 'Lights'

MeshTrace BETA

9 votes

"Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.
Updated for max 4.x by Ofer Zelichover"

Area Light

10 votes

This script is basically just a way for me to remove some of the time it take for me to do them manually. Its very simple right now - but I hope to expand on it as time goes by. It basically just lets you create and manage an 'array' of lights very simply. Resolution of the light is set with the amount of segments on the plane.

Light Color Manipulator

5 votes

"This is in response to a wishlist item that the wirecolor of lights should reflect the light's actual color. This isn't quite that. but does show the color and multiplier of selected lights in the viewport when manipulate mode is on. It's not exactly a manipulator as you can't change anything with it. but it's written as one.

LightsOrder

4 votes

Lets you reorder the lights in the scene to define the first 8 lights used by Max and OpenGL in the interactive viewports.

Smart Include/Exclude Lights

9 votes

Includes or excludes objects from lights - just select lightsand objects you want to affect and click include or excludeand the selected objects will be included or excluded fromthe selected lights

E-lights

15 votes

Script originally based on the code from E-light 1.02 by Ronnie Olsthoorn - new features detailed below.

'This script generates a geosphere with lights on its vertices. The lights can be coloured using a bitmap. The settings let you create a lightdome that simulates complex environment light.'

Intensity Shifter

5 votes

Simple little macroscript that shifts your light multiplier up a specified percentage

ColorShadows

7 votes

Create and maintain Color Shadows for any number of Light Sources

LightUtilities

7 votes

"A whole bunch of useful utilities relating to lights - including a lightboy type floater - utilities for turning your scene lights on and off en masse - removing unnecesary attenuation range clutter - and a viewer to let you view the influence of a particular light.

selectAddTarget

8 votes

This script takes all current selected objects - and if they have 'targets' - selects the targets as well - keeping the inital objects still selected.
For example - you can select a target camera and target spot - but not their targets - run this script - and the targets are ADDED to the selection.

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